| Where on-line meets on the streets: experiences with mobile mixed reality games |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
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Ft. Lauderdale, Florida, USA
SESSION: People at leisure: social mixed reality
table of contents
Pages: 569 - 576
Year of Publication: 2003
ISBN:1-58113-630-7
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Authors
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Martin Flintham
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University of Nottingham, UK
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Steve Benford
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University of Nottingham, UK
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Rob Anastasi
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University of Nottingham, UK
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Terry Hemmings
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University of Nottingham, UK
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Andy Crabtree
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University of Nottingham, UK
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Chris Greenhalgh
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University of Nottingham, UK
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Nick Tandavanitj
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Unit 43a Regent Studios, London, England
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Matt Adams
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Unit 43a Regent Studios, London, England
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Ju Row-Farr
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Unit 43a Regent Studios, London, England
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| Bibliometrics |
Downloads (6 Weeks): 50, Downloads (12 Months): 187, Citation Count: 58
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ABSTRACT
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets. The second reversed this relationship. Analysis of these experiences yields new insights into the nature of context. We show how context is more socially than technically constructed. We show how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust. We recommend not overly relying on GPS, extensively using audio, and extending interfaces to represent GPS error.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 58
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Andy Crabtree , Steve Benford , Tom Rodden , Chris Greenhalgh , Martin Flintham , Rob Anastasi , Adam Drozd , Matt Adams , Ju Row-Farr , Nick Tandavanitj , Anthony Steed, Orchestrating a mixed reality game 'on the ground', Proceedings of the SIGCHI conference on Human factors in computing systems, p.391-398, April 24-29, 2004, Vienna, Austria
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Hideyuki Nakanishi , Satoshi Koizumi , Toru Ishida , Hideaki Ito, Transcendent communication: location-based guidance for large-scale public spaces, Proceedings of the SIGCHI conference on Human factors in computing systems, p.655-662, April 24-29, 2004, Vienna, Austria
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Marek Bell , Matthew Chalmers , Louise Barkhuus , Malcolm Hall , Scott Sherwood , Paul Tennent , Barry Brown , Duncan Rowland , Steve Benford, Interweaving mobile games with everyday life, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Matthew Chalmers , Areti Galani, Seamful interweaving: heterogeneity in the theory and design of interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Blair MacIntyre , Maribeth Gandy , Steven Dow , Jay David Bolter, DART: a toolkit for rapid design exploration of augmented reality experiences, Proceedings of the 17th annual ACM symposium on User interface software and technology, October 24-27, 2004, Santa Fe, NM, USA
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Andy Crabtree, Design in the absence of practice: breaching experiments, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Kieran Mansley , David Scott , Alastair Tse , Anil Madhavapeddy, Feedback, latency, accuracy: exploring tradeoffs in location-aware gaming, Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games, August 30-30, 2004, Portland, Oregon, USA
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Irma Lindt , Jan Ohlenburg , Uta Pankoke-Babatz , Wolfgang Prinz , Sabiha Ghellal, Combining multiple gaming interfaces in epidemic menace, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Mattias Esbjörnsson , Barry Brown , Oskar Juhlin , Daniel Normark , Mattias Östergren , Eric Laurier, Watching the cars go round and round: designing for active spectating, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Oren Zuckerman , Narcis Pares , Steve Benford , Henrik Hautop Lund, Designing interactive environments for outdoors gaming and play, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Hiroyuki Tarumi , Kayo Yokoo , Shoji Nishimoto , Kazuya Matsubara , Yasushi Harada , Fusako Kusunoki , Sangtae Kim , Yuki Mizukubo, Open experiments of mobile sightseeing support systems with shared virtual worlds, Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, June 14-16, 2006, Hollywood, California
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