ACM Home Page
Please provide us with feedback. Feedback
Where on-line meets on the streets: experiences with mobile mixed reality games
Full text PdfPdf (708 KB)
Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: People at leisure: social mixed reality table of contents
Pages: 569 - 576  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
Martin Flintham  University of Nottingham, UK
Steve Benford  University of Nottingham, UK
Rob Anastasi  University of Nottingham, UK
Terry Hemmings  University of Nottingham, UK
Andy Crabtree  University of Nottingham, UK
Chris Greenhalgh  University of Nottingham, UK
Nick Tandavanitj  Unit 43a Regent Studios, London, England
Matt Adams  Unit 43a Regent Studios, London, England
Ju Row-Farr  Unit 43a Regent Studios, London, England
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 50,   Downloads (12 Months): 187,   Citation Count: 58
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/642611.642710
What is a DOI?

ABSTRACT

We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets. The second reversed this relationship. Analysis of these experiences yields new insights into the nature of context. We show how context is more socially than technically constructed. We show how players exploited (and resolved conflicts between) multiple indications of context including GPS, GPS error, audio talk, ambient audio, timing, local knowledge and trust. We recommend not overly relying on GPS, extensively using audio, and extending interfaces to represent GPS error.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
www.canyouseemenow.co.uk - verified 1st Jan 2003.
 
3
Azuma, R., The Challenge of Making Augmented Reality Work Outdoors, In Mixed Reality: Merging Real and VirtualWorlds, 1999, Springer-Varlag.
4
 
5
Bjork, S., Falk, J., Hansson, R., Ljungstrand, P. (2001). "Pirates! Using the Physical World as a Game Board". Interact 2001.
 
6
Dourish, P., What is we talk about when we talk about context, Available from http://www.ics.uci.edu/~jpd/
 
7
Garfinkel, H., Studies in Ethnomethodology, Englewood Cliffs, Prentice-Hall.
8
9
10
 
11

CITED BY  58

Collaborative Colleagues:
Martin Flintham: colleagues
Steve Benford: colleagues
Rob Anastasi: colleagues
Terry Hemmings: colleagues
Andy Crabtree: colleagues
Chris Greenhalgh: colleagues
Nick Tandavanitj: colleagues
Matt Adams: colleagues
Ju Row-Farr: colleagues