|
ABSTRACT
An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially capitalizing on the power of traditional physical sports in supporting social bonding. We designed, developed, and evaluated an Exertion Interface that allows people who are miles apart to play a physically exhausting ball game together. Players interact through a life-size video-conference screen using a regular soccer ball as an input device. The Exertion Interface users said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality, in comparison to those who played the same game using a non-exertion keyboard interface. These results suggest that an Exertion Interface, as compared to a traditional interface, offers increased opportunities for connecting people socially, especially when they have never met before.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Putnam, R. Bowling Alone. Touchstone, Simon & Schuster, New York, USA, 2000.
|
| |
2
|
Zahariadis, P., Biddle, S. Goal Orientations and Participation Motives in Physical Education and Sport: Their relationships in English schoolchildren. In Athletics Insight - The Online Journal of Sport Psychology. http://www.athleticinsight.com/Vol2Iss1/English_Children.htm
|
| |
3
|
Computers and Fun 4. Fourth British HCI Group one-day meeting, University of York, UK, 2001.
|
| |
4
|
2002 FIFA World Cup Football Stadium. http://www.thrustmaster.co.uk/gamecube/products/controllers/products_2002_fifa_stadium.htm
|
| |
5
|
Kick and Kick: latest football arcade game from Konami. http://www.konami.co.uk/home/games/action/kandk/about.asp
|
| |
6
|
Konami of America - Dance Dance Revolution. http://www.konami.com/main/games/dance/
|
| |
7
|
Mueller, F., Thomaz, E. ImpactTV. International Conference on Human-Computer Interaction, HCI International 2001, New Orleans, USA.
|
| |
8
|
VIRKU - Virtual Fitness Center. http://www.vtt.fi/tte/research/tte5/tte54/virkuwww_eng.htm
|
| |
9
|
Walk the Dog. http://www.highwaygames.com/products/walk_the_dog.php
|
 |
10
|
Hiroshi Ishii , Craig Wisneski , Julian Orbanes , Ben Chun , Joe Paradiso, PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.394-401, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303115]
|
| |
11
|
Mixed Reality Systems Laboratory Inc. Projects. http://www.mr-system.co.jp/project/main2e.html
|
| |
12
|
KiRo - The Table Soccer Robot. http://www.informatik.uni-freiburg.de/~kiro/english/index.html
|
| |
13
|
Telephonic Arm Wrestling. http://www.normill.com/artpage.html
|
| |
14
|
New York Hall of Science - Press Room. http://nyhallsci.org/nyhs-pressroom/nyhs-pressreleases/pr-tug_of_war.html
|
| |
15
|
Tug of War. http://futurelab.aec.at/homepage/show_pro.asp?pid=248
|
| |
16
|
Brucker-Cohen, J., Huang, S. NetGym. http://fargo.itp.tsoa.nyu.edu/~jonah/middle_images/work/expertext.html
|
| |
17
|
pLAB-Snowwars. http://plab.ramk.fi/projektit/snow.htm
|
| |
18
|
Mueller, F. Exertion Interfaces: Sports over a Distance for Social Bonding and Fun. Master of Science Thesis, Massachusetts Institute of Technology, Media Lab http://exertioninterfaces.com
|
 |
19
|
|
| |
20
|
Krampen, G., Viebig, J., Walter, W. Entwicklung einer Skala zur Erfassung dreier Aspekte von sozialem Vertrauen. Diagnostica 1982, Vol. 28, No. 3, 1982, p.242--247.
|
| |
21
|
Rotter, J. A new scale for the measurement of interpersonal trust. In Journal of Personality, Vol. 35, No. 4, Duke University Press, 1967.
|
| |
22
|
Hirsig, R. Die Bestimmung von Vertrauen in Internet-Angebote: Konzeption und empirische Erfassung des Benutzervertrauens am Beispiel von E-Commerce. Lizentiatsarbeit der Philosophischen Fakultät der Universität Zürich, 2000.
|
| |
23
|
Bortz, J., Döring, N. Forschungsmethoden und Evaluation. Springer Verlag Berlin, 3. Auflage, 2002.
|
| |
24
|
Rocco, E., Finholt, T., Hofer, E. Out of sight, short of trust. http://www.crew.umich.edu/Technical%20reports/Rocco_Out_of_sight_short_of_trust_08_04_00
|
CITED BY 50
|
|
Michele Chang , Elizabeth Goodman, FIASCO: game interface for location-based play, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
|
|
|
Brian Meyers , A. J. Bernheim Brush , Steven Drucker , Marc A. Smith , Mary Czerwinski, Dance your work away: exploring step user interfaces, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
|
|
|
Perttu Hämäläinen , Tommi Ilmonen , Johanna Höysniemi , Mikko Lindholm , Ari Nykänen, Martial arts in artificial reality, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
|
|
|
Steve Benford , Holger Schnädelbach , Boriana Koleva , Rob Anastasi , Chris Greenhalgh , Tom Rodden , Jonathan Green , Ahmed Ghali , Tony Pridmore , Bill Gaver , Andy Boucher , Brendan Walker , Sarah Pennington , Albrecht Schmidt , Hans Gellersen , Anthony Steed, Expected, sensed, and desired: A framework for designing sensing-based interaction, ACM Transactions on Computer-Human Interaction (TOCHI), v.12 n.1, p.3-30, March 2005
|
|
|
|
|
|
|
|
|
Florian 'Floyd' Mueller , Luke Cole , Shannon O'Brien , Wouter Walmink, Airhockey over a distance, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
Sunny Consolvo , Katherine Everitt , Ian Smith , James A. Landay, Design requirements for technologies that encourage physical activity, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
|
|
|
|
|
|
|
|
|
Itaru Kuramoto , Kazumasa Kashiwagi , Tomomi Uemura , Yu Shibuya , Yoshihiro Tsujino, Weekend battle: an entertainment system for improving workers' motivation, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.43-50, June 15-17, 2005, Valencia, Spain
|
|
|
|
|
|
|
|
|
|
|
|
Sunny Consolvo , David W. McDonald , Tammy Toscos , Mike Y. Chen , Jon Froehlich , Beverly Harrison , Predrag Klasnja , Anthony LaMarca , Louis LeGrand , Ryan Libby , Ian Smith , James A. Landay, Activity sensing in the wild: a field trial of ubifit garden, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
|
|
|
Archer L. Batcheller , Brian Hilligoss , Kevin Nam , Emilee Rader , Marta Rey-Babarro , Xiaomu Zhou, Testing the technology: playing games with video conferencing, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Kevin G. Stanley , David Pinelle , Alan Bandurka , David McDine , Regan L. Mandryk, Integrating cumulative context into computer games, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
|
|
|
|
|
|
|
|
|
Florian 'Floyd' Mueller , Stefan Agamanolis , Frank Vetere , Martin Gibbs, Brute force as input for networked gaming, Proceedings of the 2007 conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artifacts and environments, November 28-30, 2007, Adelaide, Australia
|
|
|
Regina Bernhaupt , Wijand Ijsselsteijn , Florian 'Floyd' Mueller , Manfred Tscheligi , Dennis Wixon, Evaluating user experiences in games, CHI '08 extended abstracts on Human factors in computing systems, April 05-10, 2008, Florence, Italy
|
|
|
Hilary Davis , Mikael B. Skov , Malthe Stougaard , Frank Vetere, Virtual box: supporting mediated family intimacy through virtual and physical play, Proceedings of the 2007 conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artifacts and environments, November 28-30, 2007, Adelaide, Australia
|
|
|
|
|
|
|
|
|
Eng Tat Khoo , Timothy Merritt , Victor Lim Fei , Wei Liu , Hafizur Rahaman , Janaka Prasad , Timothy Marsh, Body music: physical exploration of music theory, Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, August 09-10, 2008, Los Angeles, California
|
|
|
|
|
|
Bernd Ploderer , Steve Howard , Peter Thomas, Being online, living offline: the influence of social ties over the appropriation of social network sites, Proceedings of the ACM 2008 conference on Computer supported cooperative work, November 08-12, 2008, San Diego, CA, USA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Koen Hendrix , Guo Yang , Dirk van de Mortel , Tim Tijs , Panos Markopoulos, Designing a head-up game for children, Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, September 01-05, 2008, Liverpool, United Kingdom
|
|
|
|
|
|
|
|
|
Daniel Spelmezan , Mareike Jacobs , Anke Hilgers , Jan Borchers, Tactile motion instructions for physical activities, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
|
|
|
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.3
Group and Organization Interfaces
Subjects:
Computer-supported cooperative work;
Collaborative computing;
Asynchronous interaction;
Evaluation/methodology;
Theory and models
General Terms:
Design,
Experimentation,
Human Factors,
Measurement,
Theory
Keywords:
computer mediated communication,
exertion interface,
funology,
interpersonal trust,
physical interface,
social bonding,
sport,
sports,
sports interface,
video-conferencing
|