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Exertion interfaces: sports over a distance for social bonding and fun
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: People at leisure: social mixed reality table of contents
Pages: 561 - 568  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
Florian Mueller  Media Lab Europe, Dublin, Ireland and MIT Media Lab, Cambridge, MA
Stefan Agamanolis  Media Lab Europe, Dublin, Ireland
Rosalind Picard  MIT Media Lab, Cambridge, MA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially capitalizing on the power of traditional physical sports in supporting social bonding. We designed, developed, and evaluated an Exertion Interface that allows people who are miles apart to play a physically exhausting ball game together. Players interact through a life-size video-conference screen using a regular soccer ball as an input device. The Exertion Interface users said that they got to know the other player better, had more fun, became better friends, and were happier with the transmitted audio and video quality, in comparison to those who played the same game using a non-exertion keyboard interface. These results suggest that an Exertion Interface, as compared to a traditional interface, offers increased opportunities for connecting people socially, especially when they have never met before.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  50

Collaborative Colleagues:
Florian Mueller: colleagues
Stefan Agamanolis: colleagues
Rosalind Picard: colleagues