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Halo: a technique for visualizing off-screen objects
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
DEMONSTRATION SESSION: Interaction techniques for constrained Ddsplays table of contents
Pages: 481 - 488  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
Patrick Baudisch  Microsoft Research, Redmond, WA
Ruth Rosenholtz  Palo Alto Research Center, Palo Alto, CA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 31,   Downloads (12 Months): 250,   Citation Count: 53
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ABSTRACT

As users pan and zoom, display content can disappear into off-screen space, particularly on small-screen devices. The clipping of locations, such as relevant places on a map, can make spatial cognition tasks harder. Halo is a visualization technique that supports spatial cognition by showing users the location of off-screen objects. Halo accomplishes this by surrounding off-screen objects with rings that are just large enough to reach into the border region of the display window. From the portion of the ring that is visible on-screen, users can infer the off-screen location of the object at the center of the ring. We report the results of a user study comparing Halo with an arrow-based visualization technique with respect to four types of map-based route planning tasks. When using the Halo interface, users completed tasks 16-33% faster, while there were no significant differences in error rate for three out of four tasks in our study.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  53

Collaborative Colleagues:
Patrick Baudisch: colleagues
Ruth Rosenholtz: colleagues