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Mobile computing in the retail arena
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: Designing applications for handheld devices table of contents
Pages: 337 - 344  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
Erica Newcomb  Georgia Institute of Technology, Atlanta, GA
Toni Pashley  Georgia Institute of Technology, Atlanta, GA
John Stasko  Georgia Institute of Technology, Atlanta, GA
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 15,   Downloads (12 Months): 106,   Citation Count: 22
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ABSTRACT

Although PDAs typically run applications in a "stand-alone" mode, they are increasingly equipped with wireless communications, which makes them useful in new domains. This capability for more powerful information exchange with larger information systems presents a new situated context for PDA applications, and provides new design and usability evaluation challenges.In this work we examine how grocery shopping could be aided by a mobile shopping application that consumers access via a PDA while in a store. The interactive relationship between the physical space of the store and the human activity of shopping are crucial when designing for this application. To better understand this interaction, we studied people's grocery shopping habits, designed and evaluated prototypes, and performed usability tests within the shopping environment. This paper reveals our design process for this problem and a framework for designing and evaluating situated applications for mobile handhelds.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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2
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Gershman, Anatole V. Situated Computing: An Applications Perspective, CHI 2000 Workshop: Research Directions in Situated Computing, April 2000.
 
4
Hewagamage, K. Priyantha and Hirakawa, Masahito. Situated Computing: A Paradigm to Enhance the Mobile User's Interaction. Handbook of Software Engineering and Knowledge Engineering Vol. 0, No. 0. 2000.
 
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Klever Marketingπ, Inc. Available at http://www.kleverkart.com. 2001.
 
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Underhill, Paco. Why We Buy: The Science of Shopping. Simon & Schuster Press, New York, 1999.

CITED BY  22

Collaborative Colleagues:
Erica Newcomb: colleagues
Toni Pashley: colleagues
John Stasko: colleagues