| Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design |
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Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI conference on Human factors in computing systems
table of contents
Ft. Lauderdale, Florida, USA
SESSION: Issues in software development
table of contents
Pages: 313 - 320
Year of Publication: 2003
ISBN:1-58113-630-7
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Downloads (6 Weeks): 21, Downloads (12 Months): 123, Citation Count: 19
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ABSTRACT
DEMAIS is an informal design tool that we claim helps a multimedia designer explore and communicate temporal and interactive (behavioral) design ideas better than existing tools. This paper seeks to empirically validate our claim. We report on an evaluation comparing DEMAIS to pencil and paper and Authorware for the exploration and communication of behavior in early multimedia design. The main results are that (i) DEMAIS was better than Authorware for both exploring and communicating behavior, (ii) DEMAIS was better than pencil and paper for communicating behavior, and (iii) DEMAIS was able to capture most of a designer's behavioral design ideas. Our results show that DEMAIS bridges the early investment/communication gap that exists among current multimedia design tools.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Bailey, B.P., J.A. Konstan and J.V. Carlis. Supporting Multimedia Designers: Towards More Effective Design Tools. In Proceedings of Multimedia Modeling, 2001, pp. 267--286.
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Bailey, B.P. and J.A. Konstan. Authoring Interactive Media. Encyc. Elec. and Electronics Eng., John Wiley & Sons, 2000.
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Scott R. Klemmer , Mark W. Newman , Ryan Farrell , Mark Bilezikjian , James A. Landay, The designers' outpost: a tangible interface for collaborative web site, Proceedings of the 14th annual ACM symposium on User interface software and technology, November 11-14, 2001, Orlando, Florida
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Lewis, M., W. Clark and B. Devoto (Editor). The Journals of Lewis and Clark. Houghton Mifflin Co, 1997.
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James Lin , Michael Thomsen , James A. Landay, A visual language for sketching large and complex interactive designs, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
[doi> 10.1145/503376.503431]
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James Lin , Mark W. Newman , Jason I. Hong , James A. Landay, DENIM: finding a tighter fit between tools and practice for Web site design, Proceedings of the SIGCHI conference on Human factors in computing systems, p.510-517, April 01-06, 2000, The Hague, The Netherlands
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Wendy E. Mackay , Anne V. Ratzer , Paul Janecek, Video artifacts for design: bridging the Gap between abstraction and detail, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.72-82, August 17-19, 2000, New York City, New York, United States
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Mark W. Newman , James A. Landay, Sitemaps, storyboards, and specifications: a sketch of Web site design practice, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, p.263-274, August 17-19, 2000, New York City, New York, United States
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Rieber, L.P. Getting Interactive with Authorware: Building Simulations and Games. http://www.nowhereroad.com/authorware/index.html.
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Strothotte, T., B. Preim, A. Raab, J. Schumann and D.R. Forsey. How to Render Frames and Influence People. In Proc. Eurographics '94, pp. 455--466.
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CITED BY 19
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Johnny C. Lee , Daniel Avrahami , Scott E. Hudson , Jodi Forlizzi , Paul H. Dietz , Darren Leigh, The calder toolkit: wired and wireless components for rapidly prototyping interactive devices, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
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Adrien Coyette , Stéphane Faulkner , Manuel Kolp , Quentin Limbourg , Jean Vanderdonckt, SketchiXML: towards a multi-agent design tool for sketching user interfaces based on USIXML, Proceedings of the 3rd annual conference on Task models and diagrams, November 15-16, 2004, Prague, Czech Republic
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Michael McCurdy , Christopher Connors , Guy Pyrzak , Bob Kanefsky , Alonso Vera, Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
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Joshua Hailpern , Erik Hinterbichler , Caryn Leppert , Damon Cook , Brian P. Bailey, TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work, Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition, June 13-15, 2007, Washington, DC, USA
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Vivienne Farrell , Graham Farrell , Kon Mouzakis , Chris Pilgrim , Pauline Byrt, PICTIOL: a case study in participatory design, Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments, November 20-24, 2006, Sydney, Australia
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Richard C. Davis , T. Scott Saponas , Michael Shilman , James A. Landay, SketchWizard: Wizard of Oz prototyping of pen-based user interfaces, Proceedings of the 20th annual ACM symposium on User interface software and technology, October 07-10, 2007, Newport, Rhode Island, USA
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Louise Yeung , Beryl Plimmer , Brenda Lobb , Douglas Elliffe, Levels of formality in diagram presentation, Proceedings of the 2007 conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artifacts and environments, November 28-30, 2007, Adelaide, Australia
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Louise Yeung , Beryl Plimmer , Brenda Lobb , Douglas Elliffe, Effect of fidelity in diagram presentation, Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, September 01-05, 2008, Liverpool, United Kingdom
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Evaluation/methodology
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.1
Multimedia Information Systems
Subjects:
Evaluation/methodology
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Screen design (e.g., text, graphics, color);
Prototyping
General Terms:
Design,
Human Factors
Keywords:
sketching,
storyboards,
visual language
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