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Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: Issues in software development table of contents
Pages: 313 - 320  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
Brian P. Bailey  University of Illinois, Urbana, IL
Joseph A. Konstan  University of Minnesota, Minneapolis, MN
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 21,   Downloads (12 Months): 123,   Citation Count: 19
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ABSTRACT

DEMAIS is an informal design tool that we claim helps a multimedia designer explore and communicate temporal and interactive (behavioral) design ideas better than existing tools. This paper seeks to empirically validate our claim. We report on an evaluation comparing DEMAIS to pencil and paper and Authorware for the exploration and communication of behavior in early multimedia design. The main results are that (i) DEMAIS was better than Authorware for both exploring and communicating behavior, (ii) DEMAIS was better than pencil and paper for communicating behavior, and (iii) DEMAIS was able to capture most of a designer's behavioral design ideas. Our results show that DEMAIS bridges the early investment/communication gap that exists among current multimedia design tools.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bailey, B.P., J.A. Konstan and J.V. Carlis. Supporting Multimedia Designers: Towards More Effective Design Tools. In Proceedings of Multimedia Modeling, 2001, pp. 267--286.
 
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Bailey, B.P. and J.A. Konstan. Authoring Interactive Media. Encyc. Elec. and Electronics Eng., John Wiley & Sons, 2000.
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Lewis, M., W. Clark and B. Devoto (Editor). The Journals of Lewis and Clark. Houghton Mifflin Co, 1997.
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Rieber, L.P. Getting Interactive with Authorware: Building Simulations and Games. http://www.nowhereroad.com/authorware/index.html.
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Strothotte, T., B. Preim, A. Raab, J. Schumann and D.R. Forsey. How to Render Frames and Influence People. In Proc. Eurographics '94, pp. 455--466.
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CITED BY  19

Collaborative Colleagues:
Brian P. Bailey: colleagues
Joseph A. Konstan: colleagues