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Sense and sensibility: evaluation and interactive art
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: Designing design table of contents
Pages: 241 - 248  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
Kristina Höök  SICS/Swedish Insitute of Computer Science, Kista, Sweden
Phoebe Sengers  Cornell University, Ithaca, NY
Gerd Andersson  SICS/Swedish Insitute of Computer Science, Kista, Sweden
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 36,   Downloads (12 Months): 194,   Citation Count: 22
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ABSTRACT

HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have developed a two-tiered evaluation model that responds to the concerns of interactive artists and have used it to improve the design of an interactive artwork, the Influencing Machine, exploring issues in affective computing. The method was interpretive, focusing on giving the artists a grounded feeling for how the machine was interpreted and their message was communicated. We describe the resulting design of the Influencing Machine and the reactions of users. The study itself is part of the art piece - together these activities achieve the goal of the artists: to provoke our cultural notions of whether a machine can "have emotions".


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  22

Collaborative Colleagues:
Kristina Höök: colleagues
Phoebe Sengers: colleagues
Gerd Andersson: colleagues