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Ambiguity as a resource for design
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Ft. Lauderdale, Florida, USA
SESSION: Designing design table of contents
Pages: 233 - 240  
Year of Publication: 2003
ISBN:1-58113-630-7
Authors
William W. Gaver  The Royal College of Art, London, UK
Jacob Beaver  The Royal College of Art, London, UK
Steve Benford  University of Nottingham, Nottingham, UK
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems. We illustrate this with examples from contemporary arts and design practice, and distinguish three broad classes of ambiguity according to where uncertainty is located in the interpretative relationship linking person and artefact. Ambiguity of information finds its source in the artefact itself, ambiguity of context in the sociocultural discourses that are used to interpret it, and ambiguity of relationship in the interpretative and evaluative stance of the individual. For each of these categories, we describe tactics for emphasising ambiguity that may help designers and other practitioners understand and craft its use.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  91

Collaborative Colleagues:
William W. Gaver: colleagues
Jacob Beaver: colleagues
Steve Benford: colleagues