|
ABSTRACT
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engagement with systems. We illustrate this with examples from contemporary arts and design practice, and distinguish three broad classes of ambiguity according to where uncertainty is located in the interpretative relationship linking person and artefact. Ambiguity of information finds its source in the artefact itself, ambiguity of context in the sociocultural discourses that are used to interpret it, and ambiguity of relationship in the interpretative and evaluative stance of the individual. For each of these categories, we describe tactics for emphasising ambiguity that may help designers and other practitioners understand and craft its use.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Atelier van Lieshout. A manual. Kölnischer Kunstverein and Museum Boijmans van Beuningen, Cologne, 1997.
|
| |
2
|
Boucher, A., Gaver, W., Pennington, S., and Walker, B. Equator workbook one: Ideas, scenarios and proposals for the home. Royal College of Art, 2001.
|
| |
3
|
BBC online. Available at: http://news.bbc.co.uk/1/hi/ entertainment/arts/1987109.stm
|
 |
4
|
Andy Crabtree , Terry Hemmings , Tom Rodden, Pattern-based support for interactive design in domestic settings, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques, June 25-28, 2002, London, England
[doi> 10.1145/778712.778749]
|
 |
5
|
Andrew Dahley , Craig Wisneski , Hiroshi Ishii, Water lamp and pinwheels: ambient projection of digital information into architectural space, CHI 98 conference summary on Human factors in computing systems, p.269-270, April 18-23, 1998, Los Angeles, California, United States
[doi> 10.1145/286498.286750]
|
| |
6
|
Dunne, A. Hertzian tales: Electronic products, aesthetic experience and critical design. London, RCACRD Research Publications, 1999.
|
 |
7
|
|
 |
8
|
|
| |
9
|
Gaver, W., and Hooker, B. The Presence Project. London, RCACRD Research Publications, 2001.
|
 |
10
|
|
| |
11
|
Godfrey, T. Conceptual Art. London, Phaidon, 1998.
|
 |
12
|
Boriana Koleva , Ian Taylor , Steve Benford , Mike Fraser , Chris Greenhalgh , Holger Schnädelbach , Dirk vom Lehn , Christian Heath , Ju Row-Farr , Matt Adams, Orchestrating a mixed reality performance, Proceedings of the SIGCHI conference on Human factors in computing systems, p.38-45, March 2001, Seattle, Washington, United States
[doi> 10.1145/365024.365033]
|
| |
13
|
Murray, P., and Murray, L. The Penguin Dictionary of Art and Artists. London: Penguin Books, 1983.
|
| |
14
|
Nickerson, R. & Landauer, T. Human-computer interaction: Background and issues. In Helander, M.G., Landauer, T.K. and Prabhu, P. (eds.), Handbook of Human-Computer Interaction, 2nd edition. Amsterdam, The Netherlands: Elsevier Science.
|
| |
15
|
Nicolls, C. The Mona Lisa, London Review of Books, 4 April 2002.
|
| |
16
|
Read, H. A Concise History of Painting. London, Thames & Hudson, 1959.
|
| |
17
|
Sassoon, D. Mona Lisa: The History of the World's Most Famous Painting. London, HarperCollins, 2001.
|
| |
18
|
Weiser, M. and Brown J.S. Designing calm technology. PowerGrid Journal, v.1.01, July 1996.
|
CITED BY 91
|
|
|
|
|
William W. Gaver , John Bowers , Andrew Boucher , Hans Gellerson , Sarah Pennington , Albrecht Schmidt , Anthony Steed , Nicholas Villars , Brendan Walker, The drift table: designing for ludic engagement, CHI '04 extended abstracts on Human factors in computing systems, April 24-29, 2004, Vienna, Austria
|
|
|
|
|
|
Eric Harris , Geraldine Fitzpatrick , Yvonne Rogers , Sara Price , Ted Phelps , Cliff Randell, From snark to park: lessons learnt moving pervasive experiences from indoors to outdoors, Proceedings of the fifth conference on Australasian user interface, p.39-48, January 01, 2004, Dunedin, New Zealand
|
|
|
|
|
|
Joseph 'Jofish' Kaye , Liz Goulding, Intimate objects, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
|
|
|
Eric Paulos , Elizabeth Goodman, The familiar stranger: anxiety, comfort, and play in public places, Proceedings of the SIGCHI conference on Human factors in computing systems, p.223-230, April 24-29, 2004, Vienna, Austria
|
|
|
Matthew Chalmers , Areti Galani, Seamful interweaving: heterogeneity in the theory and design of interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
|
|
|
|
|
|
|
|
|
Daniel Vogel , Ravin Balakrishnan, Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users, Proceedings of the 17th annual ACM symposium on User interface software and technology, October 24-27, 2004, Santa Fe, NM, USA
|
|
|
|
|
|
Stuart Reeves , Steve Benford , Claire O'Malley , Mike Fraser, Designing the spectator experience, Proceedings of the SIGCHI conference on Human factors in computing systems, April 02-07, 2005, Portland, Oregon, USA
|
|
|
Marianne Graves Petersen , Ole Sejer Iversen , Peter Gall Krogh , Martin Ludvigsen, Aesthetic interaction: a pragmatist's aesthetics of interactive systems, Proceedings of the 2004 conference on Designing interactive systems: processes, practices, methods, and techniques, August 01-04, 2004, Cambridge, MA, USA
|
|
|
Yasuhiro Yamamoto , Kumiyo Nakakoji , Yoshiyuki Nishinaka , Mitsuhiro Asada , Ryouichi Matsuda, What is the space for?: the role of space in authoring hypertext representations, Proceedings of the sixteenth ACM conference on Hypertext and hypermedia, September 06-09, 2005, Salzburg, Austria
|
|
|
|
|
|
Steve Benford , Holger Schnädelbach , Boriana Koleva , Rob Anastasi , Chris Greenhalgh , Tom Rodden , Jonathan Green , Ahmed Ghali , Tony Pridmore , Bill Gaver , Andy Boucher , Brendan Walker , Sarah Pennington , Albrecht Schmidt , Hans Gellersen , Anthony Steed, Expected, sensed, and desired: A framework for designing sensing-based interaction, ACM Transactions on Computer-Human Interaction (TOCHI), v.12 n.1, p.3-30, March 2005
|
|
|
|
|
|
Nicola J Bidwell , Daryl Poyner , Jeremy Irving , Levi Putna , Are Wold, "Make it through with another point of view": landmarks to wayfind in gameworld, Proceedings of the second Australasian conference on Interactive entertainment, p.19-26, November 23-25, 2005, Sydney, Australia
|
|
|
|
|
|
|
|
|
Steve Benford , Andy Crabtree , Stuart Reeves , Jennifer Sheridan , Alan Dix , Martin Flintham , Adam Drozd, Designing for the opportunities and risks of staging digital experiences in public settings, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
Madelene Lindström , Anna Ståhl , Kristina Höök , Petra Sundström , Jarmo Laaksolathi , Marco Combetto , Alex Taylor , Roberto Bresin, Affective diary: designing for bodily expressiveness and self-reflection, CHI '06 extended abstracts on Human factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
Katherine Isbister , Kristina Höök , Michael Sharp , Jarmo Laaksolahti, The sensual evaluation instrument: developing an affective evaluation tool, Proceedings of the SIGCHI conference on Human Factors in computing systems, April 22-27, 2006, Montréal, Québec, Canada
|
|
|
Steve Benford , Andy Crabtree , Martin Flintham , Adam Drozd , Rob Anastasi , Mark Paxton , Nick Tandavanitj , Matt Adams , Ju Row-Farr, Can you see me now?, ACM Transactions on Computer-Human Interaction (TOCHI), v.13 n.1, p.100-133, March 2006
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Lucian Leahu , Jennifer Thom-Santelli , Claudia Pederson , Phoebe Sengers, Taming the situationist beast, Proceedings of the 7th ACM conference on Designing interactive systems, p.203-211, February 25-27, 2008, Cape Town, South Africa
|
|
|
Eric Paulos , Tom Jenkins , August Joki , Parul Vora, Objects of wonderment, Proceedings of the 7th ACM conference on Designing interactive systems, p.350-359, February 25-27, 2008, Cape Town, South Africa
|
|
|
|
|
|
Gilly Leshed , Theresa Velden , Oya Rieger , Blazej Kot , Phoebe Sengers, In-car gps navigation: engagement with and disengagement from the environment, Proceeding of the twenty-sixth annual SIGCHI conference on Human factors in computing systems, April 05-10, 2008, Florence, Italy
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Z. M. Ruttkay , D. Reidsma , A. Nijholt, Human computing, virtual humans and artificial imperfection, Proceedings of the 8th international conference on Multimodal interfaces, November 02-04, 2006, Banff, Alberta, Canada
|
|
|
William Gaver , John Bowers , Andy Boucher , Andy Law , Sarah Pennington , Nicholas Villar, The history tablecloth: illuminating domestic activity, Proceedings of the 6th ACM conference on Designing Interactive systems, June 26-28, 2006, University Park, PA, USA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ingrid Mulder , Henk de Poot , Carla Verwij , Ruud Janssen , Marcel Bijlsma, An information overload study: using design methods for understanding, Proceedings of the 20th conference of the computer-human interaction special interest group (CHISIG) of Australia on Computer-human interaction: design: activities, artefacts and environments, November 20-24, 2006, Sydney, Australia
|
|
|
Gilly Leshed , Diego Perez , Jeffrey T. Hancock , Dan Cosley , Jeremy Birnholtz , Soyoung Lee , Poppy L. McLeod , Geri Gay, Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
William Gaver , Phoebe Sengers , Tobie Kerridge , Joseph Kaye , John Bowers, Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Siín E. Lindley , Richard Banks , Richard Harper , Anab Jain , Tim Regan , Abigail Sellen , Alex S. Taylor, Resilience in the face of innovation: Household trials with BubbleBoard, International Journal of Human-Computer Studies, v.67 n.2, p.154-164, February, 2009
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Christopher A. Le Dantec , W. Keith Edwards, The view from the trenches: organization, power, and technology at two nonprofit homeless outreach centers, Proceedings of the ACM 2008 conference on Computer supported cooperative work, November 08-12, 2008, San Diego, CA, USA
|
|
|
Asimina Vasalou , Adam Joinson , Tanja Bänziger , Peter Goldie , Jeremy Pitt, Avatars in social media: Balancing accuracy, playfulness and embodied messages, International Journal of Human-Computer Studies, v.66 n.11, p.801-811, November, 2008
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Jeni Paay , Jesper Kjeldskov , Anders Christensen , Andreas Ibsen , Dan Jensen , Glen Nielsen , René Vutborg, Location-based storytelling in the urban environment, Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat, December 08-12, 2008, Cairns, Australia
|
|
|
|
|
|
|
|
|
Steven R. Haynes , John M. Carroll , Thomas G. Kannampallil , Lu Xiao , Paula M. Bach, Design research as explanation: perceptions in the field, Proceedings of the 27th international conference on Human factors in computing systems, April 04-09, 2009, Boston, MA, USA
|
INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Interaction styles (e.g., commands, menus, forms, direct manipulation)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
General Terms:
Design,
Human Factors,
Theory
Keywords:
ambiguity,
interaction design
|