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ABSTRACT
If you go strictly by the number of young adults playing it at all hours, it's a success. But how does America's Army, the US Army's free PC game strategic communications tool, fare in the real world of costs and benefits? The answer is gratifying and the quality is award winning.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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{Zyda/Sheehan} M. Zyda and J. Sheehan, eds., Modeling and Simulation: Linking Entertainment and Defense, National Research Council, Computer Science and Telecommunications Board report, 1997.
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Links concerning the America's Army project and the MOVES Institute: www.movesinstitute.org/aapress.html
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Information on the development of the game: Zyda et al., "The MOVES Institute's Army Game Project: Entertainment R&D for Defense, IEEE Computer Graphics and Applications, January/February 2003. Also linked at www.movesinstitute.org/publications
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The US Army's America's Army site: www.americasarmy.com
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CITED BY 5
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David A. Forsyth , Okan Arikan , Leslie Ikemoto , James O'Brien , Deva Ramanan, Computational studies of human motion: part 1, tracking and motion synthesis, Foundations and Trends® in Computer Graphics and Vision, v.1 n.2, p.77-254, July 2006
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Francesco Bellotti , Riccardo Berta , Alessandro De Gloria , Ludovica Primavera, A task annotation model for sandbox Serious Games, Proceedings of the 5th international conference on Computational Intelligence and Games, p.233-240, September 07-10, 2009, Milano, Italy
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