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The MOVES institute's America's army operations game
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2003 symposium on Interactive 3D graphics table of contents
Monterey, California
DEMONSTRATION SESSION: Demonstration Papers table of contents
Pages: 219 - 220  
Year of Publication: 2003
ISBN:1-58113-645-5
Authors
Michael Zyda  The MOVES Institute
Alex Mayberry  The MOVES Institute
Casey Wardynski  The MOVES Institute
Russell Shilling  The MOVES Institute
Margaret Davis  The MOVES Institute
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 34,   Citation Count: 4
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ABSTRACT

If you go strictly by the number of young adults playing it at all hours, it's a success. But how does America's Army, the US Army's free PC game strategic communications tool, fare in the real world of costs and benefits? The answer is gratifying and the quality is award winning.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
{Zyda/Sheehan} M. Zyda and J. Sheehan, eds., Modeling and Simulation: Linking Entertainment and Defense, National Research Council, Computer Science and Telecommunications Board report, 1997.
 
2
Links concerning the America's Army project and the MOVES Institute: www.movesinstitute.org/aapress.html
 
3
Information on the development of the game: Zyda et al., "The MOVES Institute's Army Game Project: Entertainment R&D for Defense, IEEE Computer Graphics and Applications, January/February 2003. Also linked at www.movesinstitute.org/publications
 
4
The US Army's America's Army site: www.americasarmy.com


Collaborative Colleagues:
Michael Zyda: colleagues
Alex Mayberry: colleagues
Casey Wardynski: colleagues
Russell Shilling: colleagues
Margaret Davis: colleagues