| Shear-image order ray casting volume rendering |
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Symposium on Interactive 3D Graphics
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Proceedings of the 2003 symposium on Interactive 3D graphics
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Monterey, California
SESSION: Session 7: rendering
table of contents
Pages: 152 - 162
Year of Publication: 2003
ISBN:1-58113-645-5
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Authors
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Yin Wu
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TeraRecon, Inc., Concord, MA
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Vishal Bhatia
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Mitsubishi Electric Research Laboratories, ATI Research, Inc., Marlboro, MA
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Hugh Lauer
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TeraRecon, Inc., Concord, MA
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Larry Seiler
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Mitsubishi Electric Research Laboratories, ATI Research, Inc., Marlboro, MA
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| Bibliometrics |
Downloads (6 Weeks): 11, Downloads (12 Months): 51, Citation Count: 6
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ABSTRACT
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the best of ray-per-pixel volume rendering algorithms (full image order), while at the same time retaining computational complexity and spatial coherence near to that of the fastest known algorithm (shear-warp). In shear-image order, as in shear-warp, the volume data set is resampled along slices parallel to a face of the volume. Unlike shear-warp, but like the texture-based methods, rays are cast through the centers of pixels of the image plane and sample points are at the intersections of rays with each slice. As a result, no post-warp step is required. Unlike texture methods, which realize shear and warp by transformations in a commodity graphics system, the shear-image ray casting methods use a new factorization that preserves memory and interpolation efficiency. In addition, a method is provided for accurately and efficiently embedding conventional polygon graphics and other objects into volumes. Both opaque and translucent polygons are supported.We also describe a method, included in shear-image order but applicable to other algorithms, for rendering anisotropic and sheared volume data sets directly with correct lighting.The shear-image order method has been implemented in the VolumeProTM 1000, a single chip real-time volume rendering engine capable of processing volume data at a pipeline rate of 109 samples per second. Figure 1 on the color page shows a shear-image order gallery of volumes rendered with different translucency, lighting, and some embedded geometry.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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