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Shear-image order ray casting volume rendering
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2003 symposium on Interactive 3D graphics table of contents
Monterey, California
SESSION: Session 7: rendering table of contents
Pages: 152 - 162  
Year of Publication: 2003
ISBN:1-58113-645-5
Authors
Yin Wu  TeraRecon, Inc., Concord, MA
Vishal Bhatia  Mitsubishi Electric Research Laboratories, ATI Research, Inc., Marlboro, MA
Hugh Lauer  TeraRecon, Inc., Concord, MA
Larry Seiler  Mitsubishi Electric Research Laboratories, ATI Research, Inc., Marlboro, MA
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the best of ray-per-pixel volume rendering algorithms (full image order), while at the same time retaining computational complexity and spatial coherence near to that of the fastest known algorithm (shear-warp). In shear-image order, as in shear-warp, the volume data set is resampled along slices parallel to a face of the volume. Unlike shear-warp, but like the texture-based methods, rays are cast through the centers of pixels of the image plane and sample points are at the intersections of rays with each slice. As a result, no post-warp step is required. Unlike texture methods, which realize shear and warp by transformations in a commodity graphics system, the shear-image ray casting methods use a new factorization that preserves memory and interpolation efficiency. In addition, a method is provided for accurately and efficiently embedding conventional polygon graphics and other objects into volumes. Both opaque and translucent polygons are supported.We also describe a method, included in shear-image order but applicable to other algorithms, for rendering anisotropic and sheared volume data sets directly with correct lighting.The shear-image order method has been implemented in the VolumeProTM 1000, a single chip real-time volume rendering engine capable of processing volume data at a pipeline rate of 109 samples per second. Figure 1 on the color page shows a shear-image order gallery of volumes rendered with different translucency, lighting, and some embedded geometry.


REFERENCES

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Collaborative Colleagues:
Yin Wu: colleagues
Vishal Bhatia: colleagues
Hugh Lauer: colleagues
Larry Seiler: colleagues