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User-controlled creation of multiresolution meshes
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Source Symposium on Interactive 3D Graphics archive
Proceedings of the 2003 symposium on Interactive 3D graphics table of contents
Monterey, California
SESSION: Session 5: simplification and meshes table of contents
Pages: 127 - 130  
Year of Publication: 2003
ISBN:1-58113-645-5
Authors
Erik Pojar  Rockstar Vienna, Austria
Dieter Schmalstieg  Vienna University of Technology, Austria
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 31,   Citation Count: 5
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ABSTRACT

We present a tool for the user-controlled creation of multiresolution meshes. Most automatic mesh reduction methods are not able to identify mesh regions of high semantic or functional importance, for example the face of a character model or areas deformed by animation. To address this problem, we present a method allowing a user to provide importance weights for mesh regions to control the automatic simplification process. To demonstrate the usefulness of this approach in a real world setting, a Maya plug-in is presented that lets the user create multiresolution meshes with importance weighting interactively and intuitively. The user simply paints the importance of regions directly onto the mesh. The plug-in can handle arbitrary meshes with attributes (vertex colors, textures, normals) and attribute discontinuities. This work aims to show that an integrated editing approach with full support for mesh attributes, which lets the user exercise selective control over the simplification rather than operating fully automatic, can bring multiresolution meshes out of academic environments into widespread use in the digital content creation industry.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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HOPPE, H., AND MARSCHNER, S., 2000. Efficient Minimization of New Quadric Metric for Simplifying Meshes with Appearance Attributes. Microsoft Research Technical Report MSR-TR-2000-64.
 
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KOBBELT, L.; CAMPAGNA, S., SEIDEL, H. P., 1998. A General Framework for Mesh Decimation. Proceedings of Graphics Interface, 43--50.
 
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GARLAND, M., 1999. Multiresolution Modeling: Survey & Future Opportunities. Eurographics '99 - State of the Art Reports, 111--131.
 
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RONFARD, R., AND ROSSIGNAC, J., 1996. Full-range Approximation of Triangulated Polyhedra, Computer Graphics Forum 15(3) Proceedings of Eurographics 96, 67--76.
 
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WHITE., S., 2002. Postmortem: Naughty Dog's Jak & Daxter: The Precursor Legacy. Game Developer magazine, April 2002. <<u>http://www.gamasutra.com/features/20020710/white_01.htm</u>


Collaborative Colleagues:
Erik Pojar: colleagues
Dieter Schmalstieg: colleagues