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Tangible viewpoints: a physical approach to multimedia stories
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Source International Multimedia Conference archive
Proceedings of the tenth ACM international conference on Multimedia table of contents
Juan-les-Pins, France
SESSION: Session 5: novel interaction table of contents
Pages: 153 - 160  
Year of Publication: 2002
ISBN:1-58113-620-X
Authors
Ali Mazalek  MIT Media Laboratory, Cambridge, MA
Glorianna Davenport  MIT Media Laboratory, Cambridge, MA
Hiroshi Ishii  MIT Media Laboratory, Cambridge, MA
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
SIGCOMM: ACM Special Interest Group on Data Communication
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 13,   Downloads (12 Months): 118,   Citation Count: 14
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ABSTRACT

We present a multimedia storytelling system that couples a tangible interface with a multiple viewpoint approach to interactive narratives. Over the centuries, stories have moved from the physical environment (around campfires and on the stage), to the printed page, then to movie, television and computer screens. Today, using wireless and tag sensing technologies, storytellers are able to bring digital stories back into our physical environment. The Tangible Viewpoints system explores how physical objects and augmented surfaces can be used as tangible embodiments of different character perspectives in an interactive tale. These graspable surrogates provide a direct mode of navigation to the story world, a means of bridging the gap between cyberspace and our physical environment as we engage with digital stories. The system supports stories told in a range of media, including audio, video, still image and text.In this paper, we first provide a context for Tangible Viewpoints based on research in the areas of tangible interfaces and interactive narratives. We then offer an overview of the Tangible Viewpoints functionality, and explain the design and implementation of the system. The current system has been used in two storytelling projects. We discuss each one, and look at how user feedback has affected or will affect further development. We conclude by suggesting several future applications for the Tangible Viewpoints interface.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Mazalek, A. Tangible Interfaces for Interactive Point-of-View Narratives. MS Thesis, MIT Media Lab, 2001.
 
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Todorov, Tzvetan. "Narrative Men" in Poetics of Prose. Translated by Richard Howard. Cornell University Press, Ithaca, NY, 1977.

CITED BY  14

Collaborative Colleagues:
Ali Mazalek: colleagues
Glorianna Davenport: colleagues
Hiroshi Ishii: colleagues