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ABSTRACT
Real-world objects are usually composed of a number of different materials that often show subtle changes even within a single material. Photorealistic rendering of such objects requires accurate measurements of the reflection properties of each material, as well as the spatially varying effects. We present an image-based measuring method that robustly detects the different materials of real objects and fits an average bidirectional reflectance distribution function (BRDF) to each of them. In order to model local changes as well, we project the measured data for each surface point into a basis formed by the recovered BRDFs leading to a truly spatially varying BRDF representation. Real-world objects often also have fine geometric detail that is not represented in an acquired mesh. To increase the detail, we derive normal maps even for non-Lambertian surfaces using our measured BRDFs. A high quality model of a real object can be generated with relatively little input data. The generated model allows for rendering under arbitrary viewing and lighting conditions and realistically reproduces the appearance of the original object.
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[doi> 10.1145/344779.344925]
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Wan-Chun Ma , Sung-Hsiang Chao , Bing-Yu Chen , Chun-Fa Chang , Ming Ouhyoung , Tomoyuki Nishita, An efficient representation of complex materials for real-time rendering, Proceedings of the ACM symposium on Virtual reality software and technology, November 10-12, 2004, Hong Kong
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Christian Theobalt , Naveed Ahmed , Edilson de Aguiar , Gernot Ziegler , Hendrik Lensch , Marcus Magnor , Hans-Peter Seidel, Joint motion and reflectance capture for relightable 3D video, ACM SIGGRAPH 2005 Sketches, July 31-August 04, 2005, Los Angeles, California
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Jason Lawrence , Aner Ben-Artzi , Christopher DeCoro , Wojciech Matusik , Hanspeter Pfister , Ravi Ramamoorthi , Szymon Rusinkiewicz, Inverse shade trees for non-parametric material representation and editing, ACM Transactions on Graphics (TOG), v.25 n.3, July 2006
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Jianye Lu , Athinodoros S. Georghiades , Andreas Glaser , Hongzhi Wu , Li-Yi Wei , Baining Guo , Julie Dorsey , Holly Rushmeier, Context-aware textures, ACM Transactions on Graphics (TOG), v.26 n.1, p.3-es, January 2007
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Tim Weyrich , Jason Lawrence , Hendrik Lensch , Szymon Rusinkiewicz , Todd Zickler, Principles of appearance acquisition and representation, ACM SIGGRAPH 2008 classes, August 11-15, 2008, Los Angeles, California
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Christian Theobalt , Naveed Ahmed , Hendrik Lensch , Marcus Magnor , Hans-Peter Seidel, Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture, IEEE Transactions on Visualization and Computer Graphics, v.13 n.4, p.663-674, July 2007
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