| Real-time 3D interaction with ActiveCube |
| Full text |
Pdf
(256 KB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
CHI '01 extended abstracts on Human factors in computing systems
table of contents
Seattle, Washington
SESSION: Short talks: input by hand, eye, and brain
table of contents
Pages: 355 - 356
Year of Publication: 2001
ISBN:1-58113-340-5
|
|
Authors
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 12, Downloads (12 Months): 56, Citation Count: 16
|
|
|
ABSTRACT
ActiveCube is a novel device that allows a user to construct and interact with a 3D environment by using cubes with a bi-directional user interface. A computer recognizes the 3D structure of connected cubes in real time by utilizing the real-time communication network among cubes. Also, ActiveCube is equipped with both input and output devices, at where the user expects to be, and this makes the interface intuitive and helps to clarify the causal relationship between the input of the user's operational intention and the output of simulated results. Consistency is always maintained between the real object and its corresponding representation in the computer in terms of object shape and functionalities.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
|
| |
2
|
R. Aishi and P. Noakes. Architecture without numbers - CAAD based on a 3D modeling system, Computer-Aided Design, vol. 16, no. 6, pp. 321-328, 1984.
|
| |
3
|
J. H. Frazer. An evolutionary architecture, Architectural Association, London, 1995.
|
| |
4
|
J. H. Frazer, J. M. Frazer, and P. A. Frazer. Three-dimensional data input devices, in Proc. of Conference on Computers/Graphics in the Building Process, 1982.
|
| |
5
|
G. Anagnostou, D. Dewey, and A. T. Patera. Geometry-defining processors for engineering design and analysis, The Visual Computer, 5, pp. 304-315, 1989.
|
| |
6
|
|
| |
7
|
David Anderson , James L. Frankel , Joe Marks , Aseem Agarwala , Paul Beardsley , Jessica Hodgins , Darren Leigh , Kathy Ryall , Eddie Sullivan , Jonathan S. Yedidia, Tangible interaction + graphical interpretation: a new approach to 3D modeling, Proceedings of the 27th annual conference on Computer graphics and interactive techniques, p.393-402, July 2000
[doi> 10.1145/344779.344960]
|
| |
8
|
Matthew G. Gorbet , Maggie Orth , Hiroshi Ishii, Triangles: tangible interface for manipulation and exploration of digital information topography, Proceedings of the SIGCHI conference on Human factors in computing systems, p.49-56, April 18-23, 1998, Los Angeles, California, United States
[doi> 10.1145/274644.274652]
|
| |
9
|
H. Suzuki and H. Kato. AlgoBlock: a tangible programming language, a tool for collaborative learning, in Proc. of 4th European Logo Conference, pp. 297-303, 1993.
|
| |
10
|
Y. Kitamura, Y. Itoh, T. Masaki, and F. Kishino. ActiveCube: A Bi-directional User Interface using Cubes, in Proc. of International Conference on Knowledge-Based Intelligent Engineering Systems & Allied Technologies, pp. 99-102, 2000.
|
CITED BY 16
|
|
Ken Camarata , Ellen Yi-Luen Do , Brian R. Johnson , Mark D. Gross, Navigational blocks: navigating information space with tangible media, Proceedings of the 7th international conference on Intelligent user interfaces, January 13-16, 2002, San Francisco, California, USA
|
|
|
Ehud Sharlin , Yuichi Itoh , Benjamin Watson , Yoshifumi Kitamura , Steve Sutphen , Lili Liu, Cognitive cubes: a tangible user interface for cognitive assessment, Proceedings of the SIGCHI conference on Human factors in computing systems: Changing our world, changing ourselves, April 20-25, 2002, Minneapolis, Minnesota, USA
|
|
|
|
|
|
|
|
|
Hiroyasu Ichida , Yuichi Itoh , Yoshifumi Kitamura , Fumio Kishino, Interactive retrieval of 3D shape models using physical objects, Proceedings of the 12th annual ACM international conference on Multimedia, October 10-16, 2004, New York, NY, USA
|
|
|
Ryoichi Watanabe , Yuichi Itoh , Masatsugu Asai , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi, The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface, Computers in Entertainment (CIE), v.2 n.4, October 2004
|
|
|
M. Eisenberg , N. Elumeze , L. Buechley , G. Blauvelt , S. Hendrix , A. Eisenberg, The homespun museum: computers, fabrication,and the design of personalized exhibits, Proceedings of the 5th conference on Creativity & cognition, April 12-15, 2005, London, United Kingdom
|
|
|
Ryoichi Watanabe , Yuichi Itoh , Masatsugu Asai , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi, The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface, Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.173-180, June 03-05, 2005, Singapore
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Ryoichi Watanabe , Yuichi Itoh , Yoshifumi Kitamura , Fumio Kishino , Hideo Kikuchi, Distributed autonomous interface using ActiveCube for interactive multimedia contents, Proceedings of the 2005 international conference on Augmented tele-existence, December 05-08, 2005, Christchurch, New Zealand
|
|
|
Ehud Sharlin , Benjamin Watson , Yoshifumi Kitamura , Fumio Kishino , Yuichi Itoh, On tangible user interfaces, humans and spatiality, Personal and Ubiquitous Computing, v.8 n.5, p.338-346, September 2004
|
|
|
|
|
|
|
|