ACM Home Page
Please provide us with feedback. Feedback
Real-time 3D interaction with ActiveCube
Full text PdfPdf (256 KB)
Source Conference on Human Factors in Computing Systems archive
CHI '01 extended abstracts on Human factors in computing systems table of contents
Seattle, Washington
SESSION: Short talks: input by hand, eye, and brain table of contents
Pages: 355 - 356  
Year of Publication: 2001
ISBN:1-58113-340-5
Authors
Yoshifumi Kitamura  Osaka University, Yamadaoka, Suita, Japan
Yuichi Itoh  Osaka University, Yamadaoka, Suita, Japan
Fumio Kishino  Osaka University, Yamadaoka, Suita, Japan
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 12,   Downloads (12 Months): 56,   Citation Count: 16
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/634067.634277
What is a DOI?

ABSTRACT

ActiveCube is a novel device that allows a user to construct and interact with a 3D environment by using cubes with a bi-directional user interface. A computer recognizes the 3D structure of connected cubes in real time by utilizing the real-time communication network among cubes. Also, ActiveCube is equipped with both input and output devices, at where the user expects to be, and this makes the interface intuitive and helps to clarify the causal relationship between the input of the user's operational intention and the output of simulated results. Consistency is always maintained between the real object and its corresponding representation in the computer in terms of object shape and functionalities.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
R. Aishi and P. Noakes. Architecture without numbers - CAAD based on a 3D modeling system, Computer-Aided Design, vol. 16, no. 6, pp. 321-328, 1984.
 
3
J. H. Frazer. An evolutionary architecture, Architectural Association, London, 1995.
 
4
J. H. Frazer, J. M. Frazer, and P. A. Frazer. Three-dimensional data input devices, in Proc. of Conference on Computers/Graphics in the Building Process, 1982.
 
5
G. Anagnostou, D. Dewey, and A. T. Patera. Geometry-defining processors for engineering design and analysis, The Visual Computer, 5, pp. 304-315, 1989.
 
6
 
7
 
8
 
9
H. Suzuki and H. Kato. AlgoBlock: a tangible programming language, a tool for collaborative learning, in Proc. of 4th European Logo Conference, pp. 297-303, 1993.
 
10
Y. Kitamura, Y. Itoh, T. Masaki, and F. Kishino. ActiveCube: A Bi-directional User Interface using Cubes, in Proc. of International Conference on Knowledge-Based Intelligent Engineering Systems & Allied Technologies, pp. 99-102, 2000.

CITED BY  16

Collaborative Colleagues:
Yoshifumi Kitamura: colleagues
Yuichi Itoh: colleagues
Fumio Kishino: colleagues