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ABSTRACT
Target distance (D) and target width (W), traditionally treated as independent variables in Fitts' target acquisition paradigm, are shown to suffer inextricable confounds with task difficulty. Through a simple geometrical analogy, it is shown that relative movement amplitude D/W(which determines difficulty) and absolute movement amplitude D (or scale) are the only two variables that can be manipulated independently in a Fitts' task experiment. Disentangling relative amplitude from absolute amplitude with an appropriate experimental design should help to study target acquisition in graphical user interfaces.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 7
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Yves Guiard , Renaud Blanch , Michel Beaudouin-Lafon, Object pointing: a complement to bitmap pointing in GUIs, Proceedings of the 2004 conference on Graphics interface, p.9-16, May 17-19, 2004, London, Ontario, Canada
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Clifton Forlines , Daniel Wigdor , Chia Shen , Ravin Balakrishnan, Direct-touch vs. mouse input for tabletop displays, Proceedings of the SIGCHI conference on Human factors in computing systems, April 28-May 03, 2007, San Jose, California, USA
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Theory and methods
Additional Classification:
H.
Information Systems
H.1
MODELS AND PRINCIPLES
H.1.2
User/Machine Systems
Subjects:
Human factors
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI)
General Terms:
Algorithms,
Design,
Human Factors
Keywords:
Fitts' law,
amplitude,
difficulty,
input,
pointing,
scale
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