| First-person science inquiry in virtual ambient environments |
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Conference on Human Factors in Computing Systems
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CHI '01 extended abstracts on Human factors in computing systems
table of contents
Seattle, Washington
SESSION: Short talks: fun with learning
table of contents
Pages: 261 - 262
Year of Publication: 2001
ISBN:1-58113-340-5
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Authors
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Tom Moher
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University of Illinois at Chicago, Chicago, IL
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Andrew Johnson
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University of Illinois at Chicago, Chicago, IL
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Yongjoo Cho
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University of Illinois at Chicago, Chicago, IL
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Downloads (6 Weeks): 3, Downloads (12 Months): 11, Citation Count: 1
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ABSTRACT
Virtual ambients are a class of restricted simulations designed to support science inquiry learning among elementary school students. Virtual ambients employ large multi-user displays to support "first-person" collaborative exploration, data collection, and the construction of support for hypotheses in simulated environments. In order to reduce the cognitive load on learners, navigation--in space, time, and scale--is used instead of traditional learning simulations' direct control of independent model variables. Early experience with elementary school students at three grade levels is reported, employing a configurable virtual ambient named the Field.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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de Jong, T., van Joolingen, W. R., Swaak, J., Veermans, K., Limbach, R., King, S., & Gureghian, D., Self-directed learning in simulation-based discovery environments. Journal of Computer Assisted Learning 14, 1998, 235-246.
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Friedler, Y., Nachmia, R, and Linn, M., Learning scientific reasoning skills in microcomputer-based laboratories. Journal of Research in Science Teaching, 27 (1990), 173-191.
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Jackson, S., Stratford, S., Krajcik, J., & Soloway, E. Making dynamic modeling accessible to pre-college science students. Interactive Learning Environments 4(3), 1994, 233-257.
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Tom Moher , Andrew Johnson , Stellan Ohlsson , Mark Gillingham, Bridging strategies for VR-based learning, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.536-543, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303153]
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Moher, T., Johnson, A., Cho, Y., and Lin, Y. Observation-Based Inquiry in a Virtual Ambient Environment, in B. Fishman & S. O'Connor-Divelbiss (Eds.), Fourth International Conference of the Learning Sciences (Ann Arbor MI, June 2000), Erlbaum, Mahwah NJ, pp. 238-245.
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National Research Council, National science education standards. Washington DC, 1996.
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Marilyn C. Salzman , Chris Dede , R. Bowen Loftin, VR's frames of reference: a visualization technique for mastering abstract multidimensional information, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.489-495, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303141]
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