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ABSTRACT
TICLE (Tangible Interfaces for Collaborative Learning Environments) is a project that explores new ways that a computer can enhance learning without dominating the educational experience. We have developed a prototype system that "watches" as students play with Tangram pieces on a physical tabletop, and acts as a "guide on the side" by offering help at appropriate times. This system is currently installed at the Goudreau Museum of Mathematics in Art and Science. Our paper describes the implementation of our prototype and results of a usability study conducted at the museum. We also discuss ongoing enhancements and plans for further testing. Although this work focuses on learning with mathematical puzzles, it has implications for other physical learning activities. REFERENCES
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