| Pirates: proximity-triggered interaction in a multi-player game |
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Conference on Human Factors in Computing Systems
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CHI '01 extended abstracts on Human factors in computing systems
table of contents
Seattle, Washington
POSTER SESSION: Interactive posters: mobility
table of contents
Pages: 119 - 120
Year of Publication: 2001
ISBN:1-58113-340-5
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Downloads (6 Weeks): 9, Downloads (12 Months): 39, Citation Count: 11
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ABSTRACT
We show how proximity-sensing technology can be integrated into computer game design to provide richer game experiences in social settings. To explore the theme of proximity-triggered interaction, we have constructed Pirates! -- a multi-player, wireless computer game for handheld computers, played throughout a physical environment. The players' physical locations in the environment trigger game events.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Richard Borovoy , Fred Martin , Sunil Vemuri , Mitchel Resnick , Brian Silverman , Chris Hancock, Meme tags and community mirrors: moving from conferences to collaboration, Proceedings of the 1998 ACM conference on Computer supported cooperative work, p.159-168, November 14-18, 1998, Seattle, Washington, United States
[doi> 10.1145/289444.289490]
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Holmquist, L. E., Falk J., and Wigström, J. (1999), Supporting Group Collaboration with Inter-Personal Awareness Devices, Personal Technologies, 3(1-2), Springer-Verlag.
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Redström, J., Dahlberg, P., Ljungstrand, P., and Holmquist, L. E. (1999), Designing for Local Interaction, In Proceedings of MANSE '99, Springer Verlag.
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Ward, A., Jones. A., and Hopper, A. (1997), A New Location Technique for the Active Office, IEEE Personal Communications, 4(5), IEEE Computer Society.
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Zagal, J. P., Nussbaum, M., and Rosas, R. (2000). A Model to Support the Design of MultiPlayer Games. Presence: Teleoperators and Virtual Environments, 9(5), MIT Press.
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CITED BY 11
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Jason I. Hong , James A. Landay, An architecture for privacy-sensitive ubiquitous computing, Proceedings of the 2nd international conference on Mobile systems, applications, and services, June 06-09, 2004, Boston, MA, USA
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Leila Takayama , Lawrence Leung , Xiaodong Jiang , Jason I. Hong, You're getting warmer!: how proximity information affects search behavior in physical spaces, CHI '03 extended abstracts on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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Eric Klopfer , Judy Perry , Kurt Squire , Ming-Fong Jan, Collaborative learning through augmented reality role playing, Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!, p.311-315, May 30-June 04, 2005, Taipei, Taiwan
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Matthew Chalmers , Marek Bell , Barry Brown , Malcolm Hall , Scott Sherwood , Paul Tennent, Gaming on the edge: using seams in ubicomp games, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.306-309, June 15-17, 2005, Valencia, Spain
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Judy Perry , Eric Klopfer , Marleigh Norton , Dan Sutch , Richard Sandford , Keri Facer, AR gone wild: two approaches to using augmented reality learning games in Zoos, Proceedings of the 8th international conference on International conference for the learning sciences, p.322-329, June 24-28, 2008, Utrecht, The Netherlands
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