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Social navigation: a design approach?
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Source Conference on Human Factors in Computing Systems archive
CHI '00 extended abstracts on Human factors in computing systems table of contents
The Hague, The Netherlands
WORKSHOP SESSION: Workshop table of contents
Pages: 375 - 375  
Year of Publication: 2000
ISBN:1-58113-248-4
Authors
Kristina Höök  HUMLE, SICS, Kista, Sweden
Alan Wexelblat  Mainspring, Cambridge, MA
Alan Munro  Napier Univ., Edinburgh
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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ABSTRACT

Social navigation has been proposed [1,2] as a means to help users navigate large information spaces. Through making other users actions visible we can follow them through the space and this will help us navigate. By information space, we mean anything from the interface to a normal application to large hypermedia spaces or virtual reality environments. Other users actions can be made visible in various ways: through direct social navigation (talking to or seeing individual users act), indirect social navigation (seeing the aggregated user behavior as in recommender system advice), or readwear (seeing how an object has been used by other users through its texture).




Collaborative Colleagues:
Kristina Höök: colleagues
Alan Wexelblat: colleagues
Alan Munro: colleagues