| Shared reality: physical collaboration with a virtual peer |
| Full text |
Pdf
(255 KB)
|
| Source
|
Conference on Human Factors in Computing Systems
archive
CHI '00 extended abstracts on Human factors in computing systems
table of contents
The Hague, The Netherlands
SESSION: Short talks: communication and collaboration
table of contents
Pages: 259 - 260
Year of Publication: 2000
ISBN:1-58113-248-4
|
|
Authors
|
|
J. Cassell
|
MIT Media Laboratory, Cambridge MA
|
|
M. Ananny
|
MIT Media Laboratory, Cambridge MA
|
|
A. Basu
|
MIT Media Laboratory, Cambridge MA
|
|
T. Bickmore
|
MIT Media Laboratory, Cambridge MA
|
|
P. Chong
|
MIT Media Laboratory, Cambridge MA
|
|
D. Mellis
|
MIT Media Laboratory, Cambridge MA
|
|
K. Ryokai
|
MIT Media Laboratory, Cambridge MA
|
|
J. Smith
|
MIT Media Laboratory, Cambridge MA
|
|
H. Vilhjálmsson
|
MIT Media Laboratory, Cambridge MA
|
|
H. Yan
|
MIT Media Laboratory, Cambridge MA
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 8, Downloads (12 Months): 34, Citation Count: 9
|
|
|
ABSTRACT
We describe a novel interface, in which a human and embodied conversational agent share a seamlessly integrated virtual and physical environment. This type of interface, in which objects are passed from the real to the virtual world, has potential applications in unsupervised learning, collaborative work, and entertainment. We introduce Sam, our first implementation of such an interface, which allows children to engage in natural storytelling play with real objects, in collaboration with a virtual playmate who shares access to those real objects.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Cassell, J., and Ryokai, K. (forthcoming). "Making Space for Voice: Technologies to Support Children's Fantasy and Storytelling." Personal Technologies 3 (4)
|
 |
2
|
J. Cassell , T. Bickmore , M. Billinghurst , L. Campbell , K. Chang , H. Vilhjálmsson , H. Yan, Embodiment in conversational interfaces: Rea, Proceedings of the SIGCHI conference on Human factors in computing systems: the CHI is the limit, p.520-527, May 15-20, 1999, Pittsburgh, Pennsylvania, United States
[doi> 10.1145/302979.303150]
|
| |
3
|
Fein, G., "Pretend Play: Creativity and Consciousness," in Curiosity, Imagination, and Play, Gorlitz, D. & J. Wohlwill, Eds. Hillsdale, N J: Erlbaum, 1987.
|
 |
4
|
Hiroshi Ishii , Brygg Ullmer, Tangible bits: towards seamless interfaces between people, bits and atoms, Proceedings of the SIGCHI conference on Human factors in computing systems, p.234-241, March 22-27, 1997, Atlanta, Georgia, United States
[doi> 10.1145/258549.258715]
|
CITED BY 9
|
|
|
|
|
|
|
|
István Barakonyi , Markus Weilguny , Thomas Psik , Dieter Schmalstieg, MonkeyBridge: autonomous agents in augmented reality games, Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, p.172-175, June 15-17, 2005, Valencia, Spain
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|