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Physics-based graphical keyboard design
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Source Conference on Human Factors in Computing Systems archive
CHI '00 extended abstracts on Human factors in computing systems table of contents
The Hague, The Netherlands
POSTER SESSION: Interactive posters table of contents
Pages: 157 - 158  
Year of Publication: 2000
ISBN:1-58113-248-4
Authors
Michael Hunter  IBM Almaden Research Center, San Jose, CA
Shumin Zhai  IBM Almaden Research Center, San Jose, CA
Barton A. Smith  IBM Almaden Research Center, San Jose, CA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 4,   Downloads (12 Months): 27,   Citation Count: 3
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ABSTRACT

Built upon the Fitts' law and digraph model developed by MacKenzie and colleague [2, 3], we introduce two physics-based methods to graphical keyboard design. One method uses physical simulation of digraph springs and the other uses the Metropolis method. Both methods produced keyboard layouts comparable to or better than existing best designs by manual trial and error methods. We also corrected an error in previous predictions and concluded that the upper bound performance of a graphical keyboard should be at 40 to 44 wpm. The effect of varying key size and the use of multiple space keys are discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Binder, K, Heermann, D. W., Monte Carlo Simulation in Statistical Physics, Springer-Verlag, 1988.
2
 
3
Soukoref, W., MacKenzie, I. S. Theoretical upper and lower bounds on typing speeds using a stylus and keyboard, Behaviour & Information Technology 14 (1995), 379-379
 
4


Collaborative Colleagues:
Michael Hunter: colleagues
Shumin Zhai: colleagues
Barton A. Smith: colleagues