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Maximising screen-space on mobile computing devices
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Source Conference on Human Factors in Computing Systems archive
CHI '99 extended abstracts on Human factors in computing systems table of contents
Pittsburgh, Pennsylvania
SESSION: Late breaking results: overcoming human limitations table of contents
Pages: 224 - 225  
Year of Publication: 1999
ISBN:1-58113-158-5
Authors
Stephen A Brewster  University of Glasgow, Glasgow, UK
Peter G Cryer  University of Glasgow, Glasgow, UK
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 51,   Citation Count: 10
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ABSTRACT

One major problem with mobile computing devices is lack of screen space. One way to overcome this is to reduce the size of the graphical components on screen and present information in sound. This paper describes a small pilot study to investigate the usability of sonically-enhanced buttons of different sizes. Results showed that sounds improved usability for both standard and small button sizes and that the most sophisticated sounds were the most effective.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Blattner, M., Sumikawa, D. and Greenberg, R. Earcons and icons: Their structure and common design principles. Human Computer Interaction 4, 1 (1989), 11-44.
 
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Brewster, S. A. The design of sonically-enhanced widgets. Interacting with Computers (1998).
 
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Brewster, S. A., Wright, P. C., Dix, A. J. and Edwards, A. D. N. The sonic enhancement of graphical buttons. In Proceedings of IFIP Interact'95 (Lillehammer, Norway) Chapman & Hall, 1995, pp. 43-48.
 
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CITED BY  10

Collaborative Colleagues:
Stephen A Brewster: colleagues
Peter G Cryer: colleagues