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Designing interfaces for handheld computers
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Source Conference on Human Factors in Computing Systems archive
CHI '99 extended abstracts on Human factors in computing systems table of contents
Pittsburgh, Pennsylvania
TUTORIAL SESSION: Tutorials table of contents
Pages: 126 - 127  
Year of Publication: 1999
ISBN:1-58113-158-5
Author
Phillip B. Shoemaker  Palm Computing and 3Com, Santa Clara, CA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 35,   Citation Count: 2
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ABSTRACT

With the handheld computer finally becoming mainstream, there is a need for designers to become informed about the tips and techniques necessary to design effective handheld applications. Many designers are unfamiliar with the unique requirements of handheld computers, and therefore attempt to use desktop metaphors on their designs. This tutorial will introduce design concepts used by the creators of the most popular and easy-to-use handheld computers. It includes designing screens and dialog boxes, designing for speed, using progressive disclosure, and employing benchmarks. It will also demonstrate the difference between designing for the consumer market and the vertical market.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Norman, D. (1992). Turn Signals Are the Facial Expressions of Automobiles. Reading, MA Addison-Wesley Publishing Company
 
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Verplank, B. (1991). Graphical invention for User Interfaces. Tutorial notes of CHI '91. ACM / SIGCHL N.Y.
 
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Palm Computing / 3Com, Developing Palm OS 3.0 Applications, Part 1, Palm Computing / 3Com


Collaborative Colleagues:
Phillip B. Shoemaker: colleagues