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Bridging physical and virtual worlds with tagged documents, objects and locations
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Source Conference on Human Factors in Computing Systems archive
CHI '99 extended abstracts on Human factors in computing systems table of contents
Pittsburgh, Pennsylvania
DEMONSTRATION SESSION: Video demonstrations: augmenting reality table of contents
Pages: 29 - 30  
Year of Publication: 1999
ISBN:1-58113-158-5
Authors
Beverly L. Harrison  Xerox PARC, Palo Alto, CA
Kenneth P. Fishkin  Xerox PARC, Palo Alto, CA
Anuj Gujar  Xerox PARC, Palo Alto, CA
Dmitriy Portnov  Xerox PARC, Palo Alto, CA
Roy Want  Xerox PARC, Palo Alto, CA
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 3,   Downloads (12 Months): 32,   Citation Count: 1
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ABSTRACT

A compelling and provocative vision of the future was presented in Pierre Wellner's video and article on the Digital Desk [8, 9]. Physical office tools such as pens, erasers, books, and paper were seamlessly integrated (or at least almost seamlessly!) with computational augmentation and virtual tools, using projection and image processing. His work, and now our most recent efforts (reported in this paper and [1, 3, 5]), are directed at more seamlessly bridging the gulf between physical and virtual worlds; an area which we believe represents a key future path for the design of user interfaces. A goal of this work is to seamlessly blend the affordances and strengths of physically manipulatable objects with virtual environments or artifacts, thereby leveraging the particular strengths of each.The goal of this video is to visually present scenarios of a number of working physical prototypes we have designed and built which computationally augment everyday objects to support casual interaction using natural manipulations. Unlike previous work [2, 4, 8, 9], we have tried to build invisible interfaces that have little reliance on specialized single-user environments and/or display projection, or custom-designed objects. To this end, we start with everyday objects and embed computation in them in the ubiquitous computing tradition founded at PARC [6, 7]. We have combined four technologies (RFID identifier tags and readers, RF networking, infrared beacons, and portable computing) in a seamless and tightly integrated way. This combination has not been discussed in the literature and is only now being experimented with in research labs working on user interface design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Want R., Schilit, B. N., Adams, N. I., Gold, R., Petersen, K., Goldberg, D., Ellis, J. R., and Weiser, M. An Overview of the ParcTab Ubiquitous Computing Experiment. IEEE Personal Communications, December 1995, pp. 28-43.
 
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Weiser, M. The Computer for the 21st Century. Scientific America,265 (3), 1991, pp. 94-104.
 
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Wellner, P. Tactile Manipulation on the DigitalDesk. Video in CHI'92 Video Program, ACM SIGGRAPH Video Review 79.
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Collaborative Colleagues:
Beverly L. Harrison: colleagues
Kenneth P. Fishkin: colleagues
Anuj Gujar: colleagues
Dmitriy Portnov: colleagues
Roy Want: colleagues