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ABSTRACT
An algorithm is presented for ray tracing generalized cylinders, that is, objects defined by sweeping a two-dimensional contour along a three-dimensional trajectory. The contour can be any 'well-behaved' curve in the sense that it is continuous, and that the points where the tangent is horizontal or vertical can be determined, the trajectory can be any spline curve. First a definition is given of generalized cylinders in terms of the Frenet frame of the trajectory. Then the main problem in ray tracing these objects, the computation of the intersection points with a ray, is reduced to the problem of intersecting two two-dimensional curves. This problem is solved by a subdivision algorithm. The three-dimensional normal at the intersection point closest to the eye point, necessary to perform shading, is obtained by transforming the two-dimensional normal at the corresponding intersection point of the two two-dimensional curves. In this way it is possible to obtain highly realistic images for a very broad class of objects.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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DO CARMO, M. P. Differential Geometry of Curves and Surfaces. Prentice Hall, Englewood Cliffs, N.J., 1976, pp. 16-22.
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KOPARKAR, P. A. AND MUDUR, S.P. A new class of algorithms for the processing of parametric curves. Comput.-Aided Des. 15, 1 (Jan, 1983), 41-45.
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ROTH, S.D. Ray casting for modeling solids. Comput. Graph. Image Proc. 18, 2 (Feb. 1982), 109-144.
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WrJK, J. J. VAN. Ray tracing objects defined by sweeping a sphere. In Proceedings of the Eurographics "84 Conference (Copenhagen, Sept. 12-14), North-Holland, Amsterdam, 1984, pp. 73-82.
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INDEX TERMS
Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations;
Geometric algorithms, languages, and systems;
Modeling packages
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Visible line/surface algorithms;
Color, shading, shadowing, and texture
J.
Computer Applications
J.6
COMPUTER-AIDED ENGINEERING
Subjects:
Computer-aided design (CAD)
General Terms:
Algorithms,
Design,
Human Factors,
Theory
REVIEW
"Mike A. Evans : Reviewer"
This paper reports on research that extends the technique of ray tracing
to objects formed from a swept cylinder primitive.
Computer graphics researchers and developers are increasingly interested in
ray tracing, a technique for visua
more...
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