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Applying game design theory to virtual heritage environments
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Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Melbourne, Australia
SESSION: Rendering table of contents
Pages: 273 - 274  
Year of Publication: 2003
ISBN:1-58113-578-5
Author
Erik Champion  University of Melbourne
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 7,   Downloads (12 Months): 65,   Citation Count: 2
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ABSTRACT

Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual environments (especially cultural heritage ones) can learn from game design.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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