ACM Home Page
Please provide us with feedback. Feedback
Interactive visual method for motion and model reuse
Full text PdfPdf (3.25 MB)
Source Computer graphics and interactive techniques in Australasia and South East Asia archive
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia table of contents
Melbourne, Australia
SESSION: Animation table of contents
Pages: 29 - ff  
Year of Publication: 2003
ISBN:1-58113-578-5
Authors
Akanksha Huang  National University of Singapore, Singapore
Z. Huang  National University of Singapore, Singapore
B. Prabhakaran  University of Texas, Dallas
C. R. Ruiz, Jr.  De La Salle University Manila, Philippines
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 5,   Downloads (12 Months): 32,   Citation Count: 3
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/604471.604479
What is a DOI?

ABSTRACT

We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking its leg (in air) and manipulate the result to generate a new animation where the dog is kicking a ball. In this particular example, inverse kinematics technique can be used to retarget the kicking motion of a dog to a ball. This approach of reusing models and motions to generate new animation sequences can be facilitated by operations such as querying of animation databases for required models and motions, and manipulation of the query results to meet new constraints. However, manipulation operations such as motion retargeting are quite complex in nature. Hence, there is a need for visualizing the queries on animation databases as well as the manipulation operations on the query results.In this paper, we propose a visually interactive method for reusing motions and models, by adjusting the query results from animation databases for new situations while at the same time, keeping the desired properties of the original models and motions. Here, a user first queries for animation objects, i.e., geometric models and motions. Then, the user interactively makes new animations by visually manipulating the query results. Depending on the orders in which the GUIs (Graphical User Interfaces) are invoked and the parameters are changed, the system automatically generates a sequence of operations, a list of SQL-like syntax commands, and applies it to the query results of motions and models. With the help of visualization tools, the user can view the changes before accepting them.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
 
2
{Akan02} Akanksha, Prabhakaran, B., Huang, Z., Ruiz, Jr. C. R. Animation Toolkit Based on Database Approach for Reusing Motions and Models. ACM Multimedia Systems '02. (2002) (Submitted).
3
4
 
5
{Ayad97} Ayadin, Y., Takahashi, H. and Nakajima, M. Database Guided Animation of Grasp Movement for Virtual Actors. Proc. Multimedia Modeling '97. (1997) 213-225.
 
6
{Ball97} Ballreich, C. Nancy - 3D Model. 3Name3D. http://www.ballreich.net/vrml/h-anim/nancy_h-anim.wrl. (1997).
 
7
{Boul94} Boulic R., Huang Z., Magnenat-Thalmann N., and Thalmann D., Goal-Oriented Design and Correction of Articulated Figure Motion with the Track System, Journal of Comput. & Graphics, 18 (4), pp. 443-452. (1994).
8
 
9
 
10
11
 
12
13
14
 
15
 
16
 
17
{Reit} Reitemeyer, A. Barmaid Bot. http://www.geometrek.com/web3d/objects.html.
 
18
 
19
 
20
{Somm96} I. Sommerville, Software Engineering, ADDISON-WESLEY, ISBN 0-201-42765-6, pages 319-344, Fifth Edition, (996)
 
21
 
22
 
23
{VRML97} The VRML Consortium Incorporated. The Virtual Reality Modeling Language. http://www.vrml.org/Specifications/VRML97/. International Standard ISO/IEC 14772-1: (1997).
 
24
{Vcom} Vcom3D, Inc. - Seamless Solutions, Andy - H-Anim Working Group. http://www.seamless-solutions.com/html/animation/humanoid_animation.htm. (1998).
 
25


Collaborative Colleagues:
Akanksha Huang: colleagues
Z. Huang: colleagues
B. Prabhakaran: colleagues
C. R. Ruiz, Jr.: colleagues