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Towards an architecture for intelligent control of narrative in interactive virtual worlds
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Source International Conference on Intelligent User Interfaces archive
Proceedings of the 8th international conference on Intelligent user interfaces table of contents
Miami, Florida, USA
POSTER SESSION: Accepted Posters table of contents
Pages: 310 - 312  
Year of Publication: 2003
ISBN:1-58113-586-6
Authors
R. Michael Young  NC State University, Raleigh, NC
Mark Riedl  NC State University, Raleigh, NC
Sponsors
ACM: Association for Computing Machinery
SIGART: ACM Special Interest Group on Artificial Intelligence
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 15,   Downloads (12 Months): 83,   Citation Count: 4
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ABSTRACT

The creation of novel, engaging and dynamic interactive stories presents a unique challenge to the designers of systems for interactive entertainment, education and training. Unlike conventional narrative media, an interactive narrative-based system may be required to generate its own story structure, determine the appropriate interface elements to use to convey the storys action and manage the effective interaction of a user within the story as it plays out. Here we describe the architecture of the Mimesis system, which integrates a 3D graphical gaming environment with intelligent techniques for generating and controlling interaction with and within a narrative in order to create an engaging and coherent user experience


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Saretto, C.J. & Young, R.M. (2001). Mediation in mimesis liquid narrative. In Proceedings of ACSME 2001.
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Young, R.M., Pollack, M.E., & Moore, J.D. (1994). Decomposition and causality in partial-order planning. In Proceedings of the Second International Conference on Artificial Intelligence and Planning Systems, Chicago IL, 1994.
 
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Young, R.M. (1999). Notes on the use of planning structures in the creation of interactive plot. In M. Mateas & P. Sengers (Eds.) AAAI Fall Symposium on Narrative Intelligence.


Collaborative Colleagues:
R. Michael Young: colleagues
Mark Riedl: colleagues