| Towards an architecture for intelligent control of narrative in interactive virtual worlds |
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International Conference on Intelligent User Interfaces
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Proceedings of the 8th international conference on Intelligent user interfaces
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Miami, Florida, USA
POSTER SESSION: Accepted Posters
table of contents
Pages: 310 - 312
Year of Publication: 2003
ISBN:1-58113-586-6
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Downloads (6 Weeks): 15, Downloads (12 Months): 83, Citation Count: 4
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ABSTRACT
The creation of novel, engaging and dynamic interactive stories presents a unique challenge to the designers of systems for interactive entertainment, education and training. Unlike conventional narrative media, an interactive narrative-based system may be required to generate its own story structure, determine the appropriate interface elements to use to convey the storys action and manage the effective interaction of a user within the story as it plays out. Here we describe the architecture of the Mimesis system, which integrates a 3D graphical gaming environment with intelligent techniques for generating and controlling interaction with and within a narrative in order to create an engaging and coherent user experience
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Saretto, C.J. & Young, R.M. (2001). Mediation in mimesis liquid narrative. In Proceedings of ACSME 2001.
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R. Hill , J. Gratch , W. L. Johnson , C. Kyriakakis , C. LaBore , R. Lindheim , S. Marsella , D. Miraglia , B. Moore , J. Morie , J. Rickel , M. Thiébaux , L. Tuch , R. Whitney , J. Douglas , W. Swartout, Toward the holodeck: integrating graphics, sound, character and story, Proceedings of the fifth international conference on Autonomous agents, p.409-416, May 2001, Montreal, Quebec, Canada
[doi> 10.1145/375735.376390]
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Young, R.M., Pollack, M.E., & Moore, J.D. (1994). Decomposition and causality in partial-order planning. In Proceedings of the Second International Conference on Artificial Intelligence and Planning Systems, Chicago IL, 1994.
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Young, R.M. (1999). Notes on the use of planning structures in the creation of interactive plot. In M. Mateas & P. Sengers (Eds.) AAAI Fall Symposium on Narrative Intelligence.
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