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A visualization design repository for mobile devices
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Source Computer graphics, virtual reality, visualisation and interaction in Africa archive
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa table of contents
Cape Town, South Africa
SESSION: Session C: Scaleable interfaces table of contents
Pages: 57 - 62  
Year of Publication: 2003
ISBN:1-58113-643-9
Authors
Volker Paelke  University of Paderborn and Siemens
Christian Reimann  University of Paderborn and Siemens
Waldemar Rosenbach  University of Paderborn and Siemens
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 29,   Downloads (12 Months): 179,   Citation Count: 6
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ABSTRACT

Mobile devices with multimedia and graphics capabilities have great potential in a wide variety of applications. In addition to location-based services, mobile-commerce and multimedia entertainment that are often viewed as promising applications of third generation mobile networks mobile devices also offer a potential solution to bridging the digital divide in developing countries. Mobile devices could be used to provide essential IT services like internet access, communication, information, education and banking in areas where no fully developed infrastructures like the electric grid and wire-based net connections are available. Highly usable interfaces will be a critical factor in the development of successful mobile devices and applications. This is especially true if such IT services should become accessible to illiterate or semi-literate users and users without any previous computer experience where the interface will have to rely largely on graphics and speech as interaction mechanisms. However, the design of multimedia-based interfaces for mobile devices is currently complicated by a lack of standardized visualization techniques and interaction mechanisms and the absence of related component libraries and style guides. As a first step towards the development of a standardized set of device-independent presentation and interaction techniques we are currently working on a repository of visualization design solutions for mobile UIs which will later be extended to include general interaction techniques.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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Briscoe, M. H. (1996): Preparing Scientific Illustrations, Springer, 2nd Ed., 1996
 
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Dunlop, M. D. and Brewster, S. A. (Eds.) (2001): Proceedings of Mobile HCI 2001: Third International Workshop on Human Computer Interaction with Mobile Devices, IHM-HCI 2001 Lille, France, September 2001
 
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Geiger, C.; Paelke, V.; Reimann, C. and Stoecklein, J. (2002): "Interaktive Visuelle Inhalte auf Mobilen Endgeräten" in: Proc. Simulation und Visualisierung 2002, Magdeburg, March 2002
 
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Hodges, E. R. S. (1988): The Guild Handbook of Scientific Illustration, Van Nostrand Reinhold, 1988
 
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Rist, T. and Brandmeier, P. (2001): "Customizing Graphics for Tiny Displays of Mobile Devices" in: Proc. of Mobile HCI 2001: Third International Workshop on Human Computer Interaction with Mobile Devices, IHM-HCI 2001 Lille, France, September 2001
 
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Rodden, T.; Chervest, K.; Davies, N. and Dix, A. (1998): "Exploiting Context in HCI Design for Mobile Systems" in: Proc. of the First Workshop on Human Computer Interaction with Mobile Devices, 1998
 
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Siemens AG (2001): Mobile Commerce. Market Study by Siemens AG, CT IRC TIS, June 2001
 
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WMCSA (2002): Workshop on Mobile Computing Systems and Applications, IEEE, http://wmcsa2002.hpl.hp.com/

CITED BY  6

Collaborative Colleagues:
Volker Paelke: colleagues
Christian Reimann: colleagues
Waldemar Rosenbach: colleagues