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Template-based generation of road networks for virtual city modeling
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Source Virtual Reality Software and Technology archive
Proceedings of the ACM symposium on Virtual reality software and technology table of contents
Hong Kong, China
SESSION: Modeling/simulation table of contents
Pages: 33 - 40  
Year of Publication: 2002
ISBN:1-58113-530-0
Authors
Jing Sun  The Hong Kong Polytechnic University, Kowloon, Hong Kong
Xiaobo Yu  Ocean University of Qingdao, Qingdao, China
George Baciu  The Hong Kong Polytechnic University, Kowloon, Hong Kong
Mark Green  City University of Hong Kong
Sponsors
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
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ABSTRACT

In modern urban areas, we often find a transportation network that follows a superimposed pattern. In this paper, we propose a novel method to generate a virtual traffic network based on (1) image-derived templates, and (2) a rule-based generating system. Using 2D images as input maps, various road maps with different patterns could be produced. This traffic network generating model adjusts itself intelligently in order to avoid restricted geographical areas or urban developments. The generative model follows closely directions of elevation and connects road ends in ways that allow various types of breakpoints.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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Chen, M. Procedural City Modeling and Night City Lighting. http://graphics.lcs.mit.edu/ maxchen/research.html.
 
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Cutini, V. Urban Space and Pedestrian Movement - A Study on the Configurational Hypothesis. http://www.cybergeo.presse.fr/modelis/cutini/cutini.htm.
 
4
Fuesser, K. Stadt, Strasse&Verkehr(City, Roads and Traffic), Vieweg Verlag, 1997.
 
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Henricsson, O., Streilein, A. and Gruen, A. Automated 3-D Reconstruction of Buildings and Visualization of City Models. Workshop on 3D-City Models Proceedings, October 1996.
 
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Jiang, B. SimPed: Simulating Pedestrian Flows in a Virtual Urban Environment. Journal of Geographic Information and Decision Analysis, 3(1):21--30, 1999.
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Lefebvre, L. and Poulin, P. Analysis and Synthesis of Structural Textures. Graphics Interface 2000 Proceedings, pages 77--86, May 2000.
 
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Teller, S., MIT LCS and AI Lab. MIT City Scanning Project: Fully Automated Model Acquisition in Urban Areas. http://city.lcs.mit.edu/city.html.
 
12
Thomas, G. and Donikian, S. Modelling Virtual Cities Dedicated to Behavioural Animation. EUROGRAPHICS 2000, 19(3), 2000.


Collaborative Colleagues:
Jing Sun: colleagues
Xiaobo Yu: colleagues
George Baciu: colleagues
Mark Green: colleagues