| Interactive 3D visualization of vector data in GIS |
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Geographic Information Systems
archive
Proceedings of the 10th ACM international symposium on Advances in geographic information systems
table of contents
McLean, Virginia, USA
SESSION: User interfaces
table of contents
Pages: 107 - 112
Year of Publication: 2002
ISBN:1-58113-591-2
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| Bibliometrics |
Downloads (6 Weeks): 20, Downloads (12 Months): 136, Citation Count: 1
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ABSTRACT
Vector data represents one major category of data managed by GIS. This paper presents a new technique for vector-data display that is able to precisely and efficiently map vector data on 3D objects such as digital terrain models. The technique allows the system to adapt the visual mapping to the context and user needs and enables users to interactively modify vector data through the visual representation. It represents a basic mechanism for GIS interface technology and facilitates the development of visual analysis and exploration tools.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Haeberli, P., and Segal, M. Texture Mapping as a Fundamental Drawing Primitive. Proceedings of the 4th Eurographics Workshop on Rendering, M. Cohen, C. Puech, F. Sillion (Eds.), 259--266, 1993.
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Haeberling, C. Symbolization in Topographic 3D Maps: Conceptual Aspects for User-Oriented Design. 19th International Cartographic Conference, 1037--1044, 1999.
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Kilgard, M.J. Improving Shadows and Reflections via the Stencil Buffer. NVIDIA White Paper, 2000.
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MacEachren, A.M. How Maps Work: Representation, Visualization, and Design. Guilford Press, New York, 1995.
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Terribilini, A. Maps in Transition: Development of Interactive Vector-Based Topographic 3D-Maps. 19th International Cartographic Conference, 993--1001, 1999.
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Woo, M., Neider, J., Davis, T., and Shreiner, D. OpenGL Programming Guide - 3rd ed. Addison-Wesley, 1999.
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Wynn, C. Using P-Buffers for Off-Screen Rendering in OpenGL. NVidia Technical Paper, 2002.
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INDEX TERMS
Primary Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Graphical user interfaces (GUI)
Additional Classification:
H.
Information Systems
H.5
INFORMATION INTERFACES AND PRESENTATION (I.7)
H.5.2
User Interfaces (D.2.2, H.1.2, I.3.6)
Subjects:
Screen design (e.g., text, graphics, color);
Interaction styles (e.g., commands, menus, forms, direct manipulation)
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
Subjects:
Display algorithms;
Viewing algorithms
I.3.6
Methodology and Techniques
Subjects:
Interaction techniques
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Algorithms,
Design,
Performance
Keywords:
3D GIS,
animated cartography,
geographic visualization,
vector data
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