ACM Home Page
Please provide us with feedback. Feedback
Interactive 3D visualization of vector data in GIS
Full text PdfPdf (3.64 MB)
Source Geographic Information Systems archive
Proceedings of the 10th ACM international symposium on Advances in geographic information systems table of contents
McLean, Virginia, USA
SESSION: User interfaces table of contents
Pages: 107 - 112  
Year of Publication: 2002
ISBN:1-58113-591-2
Authors
Oliver Kersting  University of Potsdam, Potsdam, Germany
Jürgen Döllner  University of Potsdam, Potsdam, Germany
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 20,   Downloads (12 Months): 136,   Citation Count: 1
Additional Information:

abstract   references   cited by   index terms   collaborative colleagues  

Tools and Actions: Request Permissions Request Permissions    Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/585147.585170
What is a DOI?

ABSTRACT

Vector data represents one major category of data managed by GIS. This paper presents a new technique for vector-data display that is able to precisely and efficiently map vector data on 3D objects such as digital terrain models. The technique allows the system to adapt the visual mapping to the context and user needs and enables users to interactively modify vector data through the visual representation. It represents a basic mechanism for GIS interface technology and facilitates the development of visual analysis and exploration tools.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

1
 
2
 
3
 
4
5
 
6
 
7
Haeberli, P., and Segal, M. Texture Mapping as a Fundamental Drawing Primitive. Proceedings of the 4th Eurographics Workshop on Rendering, M. Cohen, C. Puech, F. Sillion (Eds.), 259--266, 1993.
 
8
Haeberling, C. Symbolization in Topographic 3D Maps: Conceptual Aspects for User-Oriented Design. 19th International Cartographic Conference, 1037--1044, 1999.
 
9
 
10
 
11
Kilgard, M.J. Improving Shadows and Reflections via the Stencil Buffer. NVIDIA White Paper, 2000.
 
12
 
13
MacEachren, A.M. How Maps Work: Representation, Visualization, and Design. Guilford Press, New York, 1995.
 
14
 
15
Terribilini, A. Maps in Transition: Development of Interactive Vector-Based Topographic 3D-Maps. 19th International Cartographic Conference, 993--1001, 1999.
16
 
17
Woo, M., Neider, J., Davis, T., and Shreiner, D. OpenGL Programming Guide - 3rd ed. Addison-Wesley, 1999.
 
18
Wynn, C. Using P-Buffers for Off-Screen Rendering in OpenGL. NVidia Technical Paper, 2002.


Collaborative Colleagues:
Oliver Kersting: colleagues
Jürgen Döllner: colleagues