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Accelerating volume rendering with texture hulls
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Source Symposium on Volume Visualization archive
Proceedings of the 2002 IEEE symposium on Volume visualization and graphics table of contents
Boston, Massachusetts
SESSION: Volume rendering table of contents
Pages: 115 - 122  
Year of Publication: 2002
ISBN:0-7803-7641-2
Authors
Wei Li  State University of New York at Stony Brook, Stony Brook, NY
Arie Kaufman  State University of New York at Stony Brook, Stony Brook, NY
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: IEEE Computer Society Technical Committee on Computer Graphics
Publisher
IEEE Press  Piscataway, NJ, USA
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Downloads (6 Weeks): 1,   Downloads (12 Months): 17,   Citation Count: 3
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ABSTRACT

Texture-mapping hardware has been successfully exploited for volume rendering. In this paper, we propose algorithms for texture-based volume rendering accelerated by texture hulls that avoid the transferring and compositing of empty voxels. We have developed methods that efficiently find all the bounding rectangles of the non-empty regions as well as the bounding contours that more accurately describe the borders of the non-empty regions. The bounding shapes are treated as the hulls of the non-empty sub-textures. Texels outside the hulls are skipped for storing and rendering. With our accelerations, the rendering speed is 2 to 12 times faster for a variety of data sets.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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