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Time-critical multiresolution volume rendering using 3D texture mapping hardware
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Proceedings of the 2002 IEEE symposium on Volume visualization and graphics table of contents
Boston, Massachusetts
SESSION: Multi-resolution representations table of contents
Pages: 29 - 36  
Year of Publication: 2002
ISBN:0-7803-7641-2
Authors
Xinyue Li  The Ohio State University, Columbus, Ohio
Han-Wei Shen  The Ohio State University, Columbus, Ohio
Sponsors
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
: IEEE Computer Society Technical Committee on Computer Graphics
Publisher
IEEE Press  Piscataway, NJ, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 32,   Citation Count: 2
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ABSTRACT

This paper presents a LOD selection algorithm for multiresolution volume rendering using 3D texture mapping hardware. The goal of the algorithm is to select appropriate LODs automatically from a volume hierarchy so that the rendering speed will match the user's desired frame rate. To achieve this goal, we devise an intra-frame predictive-reactive scheme, which controls the rendering time by collecting run-time performance statistics and performing dynamic LOD selections. Our algorithm takes into account user-specified volume importance criteria when distributing the time budget, so regions of interest can be rendered at a higher quality. Experiments showed that our algorithm can control the rendering speed with less than 10% of error from the user's target frame rate.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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