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ABSTRACT
In the area of volume visualization the cell projection technique is used widely to display unstructured tetrahedral grids. In this field, the pre-integration of the ray integral has proven to be a powerful method for the display of tetrahedral grids with high quality and at interactive frame rates. Besides the actual performance of the projected tetrahedra algorithm of Shirley and Tuchman, the degree of interactivity is also limited by the update rate of the pre-integrated ray integral and the performance of the graphics card at high screen resolutions. In order to widen those two bottlenecks, we propose a hardware-accelerated pre-integration approach and a rendering method which applies standard 2D texture mapping instead of the previously used 3D texturing. As a result, the update rate of the transfer function is increased by almost a factor of hundred and the rasterization of the tetrahedra is sped up by up to a factor of three without degrading accuracy. As a side effect, pre-integrated unstructured volume rendering can be utilized on a broader range of graphics platforms, since the support of 2D texture mapping is much more common. In summary, our two-step approach greatly increases the interactivity of unstructured pre-integrated volume rendering allowing for a much wider area of application.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Comba, J., Klosowski, J. T., Max, N. L., Mitchell, J. S. B., Silva, C. T., and Williams, P. L. 1999. Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids. Computer Graphics Forum (Proc. Eurographics '99) 18, 3, 369-376.
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Ricardo Farias , Joseph S. B. Mitchell , Cláudio T. Silva, ZSWEEP: an efficient and exact projection algorithm for unstructured volume rendering, Proceedings of the 2000 IEEE symposium on Volume visualization, p.91-99, October 09-10, 2000, Salt Lake City, Utah, United States
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King, D., Wittenbrink, C., and Wolters, H. 2001. An Architecture For Interactive Tetrahedral Volume Rendering. Proc. International Workshop on Volume Graphics '01, 101-112.
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Roettger, S., and Thomandl, B. 2000. Three Little Bonsais. http://wwwvis.informatik.uni-stuttgart.de/~roettger/data/Bonsai.
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CITED BY 7
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Stefan Guthe , Stefan Roettger , Andreas Schieber , Wolfgang Strasser , Thomas Ertl, High-quality unstructured volume rendering on the PC platform, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, September 01-02, 2002, Saarbrucken, Germany
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Joe Kniss , Simon Premoze , Milan Ikits , Aaron Lefohn , Charles Hansen , Emil Praun, Gaussian Transfer Functions for Multi-Field Volume Visualization, Proceedings of the 14th IEEE Visualization 2003 (VIS'03), p.65, October 22-24, 2003
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.4
IMAGE PROCESSING AND COMPUTER VISION
I.4.10
Image Representation
Subjects:
Volumetric
Additional Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.5
Computational Geometry and Object Modeling
Subjects:
Curve, surface, solid, and object representations;
Geometric algorithms, languages, and systems
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
General Terms:
Algorithms,
Documentation,
Theory
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