| Parallel graphics and interactivity with the scaleable graphics engine |
| Full text |
Pdf
(854 KB)
|
| Source
|
Conference on High Performance Networking and Computing
archive
Proceedings of the 2001 ACM/IEEE conference on Supercomputing (CDROM)
table of contents
Denver, Colorado
Pages: 5 - 5
Year of Publication: 2001
ISBN:1-58113-293-X
|
|
Authors
|
|
Kenneth A. Perrine
|
William R. Wiley Environmental Molecular Sciences Laboratory, Pacific Northwest National Laboratory, Richland, WA
|
|
Donald R. Jones
|
William R. Wiley Environmental Molecular Sciences Laboratory, Pacific Northwest National Laboratory, Richland, WA
|
|
| Sponsors |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 5, Downloads (12 Months): 27, Citation Count: 5
|
|
|
ABSTRACT
A parallel rendering environment is being developed to utilize the IBM Scaleable Graphics Engine (SGE), a hardware frame buffer for parallel computers. Goals of this software development effort include finding efficient ways of producing and displaying graphics generated on IBM SP nodes and of assisting programmers in adapting or creating scientific simulation applications to use the SGE. Four software development phases discussed utilize the SGE: tunneling, SMP rendering, development of an OpenGL API implementation which utilizes the SGE in parallel environments, and additions to the SGE-enabled OpenGL implementation that uses threads. The performance observed in software tests show that programmers would be able to utilize the SGE to output interactive graphics in a parallel environment.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
"Berkeley MPEG Player", http://bmrc.berkeley.edu/frame/research/mpeg/
|
 |
2
|
Milton Chen , Gordon Stoll , Homan Igehy , Kekoa Proudfoot , Pat Hanrahan, Simple models of the impact of overlap in bucket rendering, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.105-112, August 31-September 01, 1998, Lisbon, Portugal
[doi> 10.1145/285305.285318]
|
| |
3
|
"The Chromium Project", http://sourceforge.net/projects/chromium/
|
 |
4
|
John Eyles , Steven Molnar , John Poulton , Trey Greer , Anselmo Lastra , Nick England , Lee Westover, PixelFlow: the realization, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware, p.57-68, August 03-04, 1997, Los Angeles, California, United States
[doi> 10.1145/258694.258714]
|
| |
5
|
P. Hochschild, "SGE Tunnel Programming Notes", http://mscf.emsl.pnl.gov/capabs/mscf/visualization/sge/Sgeprog.pdf
|
| |
6
|
P. Hochschild, R. Swetz, "Scaleable Graphics Engine: High-Performance SP Graphics", http://mscf.emsl.pnl.gov/capabs/mscf/visualization/sge/Sge.pdf
|
| |
7
|
Greg Humphreys , Ian Buck , Matthew Eldridge , Pat Hanrahan, Distributed rendering for scalable displays, Proceedings of the 2000 ACM/IEEE conference on Supercomputing (CDROM), p.30-es, November 04-10, 2000, Dallas, Texas, United States
|
| |
8
|
|
| |
9
|
"The Mesa 3D Graphics Library", http://www.mesa3d.org/
|
| |
10
|
T. Mitra, and T. Chiueh, Implementation and Evaluation of the Parallel Mesa Library, Technical report, State University of New York at Stony Brook, 1998.
|
| |
11
|
|
 |
12
|
|
| |
13
|
"Open Visualization Data Explorer", http://www.research.ibm.com/dx/
|
| |
14
|
"OpenGL Utility Toolkit", http://reality.sgi.com/mjk/glut3/
|
| |
15
|
K. Perrine, "SGE/Mesa Reference Guide", http://mscf.emsl.pnl.gov/capabs/mscf/visualization/sge/SGEMesa_Ref10.PDF
|
 |
16
|
Gordon Stoll , Matthew Eldridge , Dan Patterson , Art Webb , Steven Berman , Richard Levy , Chris Caywood , Milton Taveira , Stephen Hunt , Pat Hanrahan, Lightning-2: a high-performance display subsystem for PC clusters, Proceedings of the 28th annual conference on Computer graphics and interactive techniques, p.141-148, August 2001
[doi> 10.1145/383259.383273]
|
| |
17
|
|
CITED BY 5
|
|
Greg Humphreys , Mike Houston , Ren Ng , Randall Frank , Sean Ahern , Peter D. Kirchner , James T. Klosowski, Chromium: a stream-processing framework for interactive rendering on clusters, ACM Transactions on Graphics (TOG), v.21 n.3, July 2002
|
|
|
|
|
|
Byungil Jeong , Luc Renambot , Ratko Jagodic , Rajvikram Singh , Julieta Aguilera , Andrew Johnson , Jason Leigh, Grid applications---High-performance dynamic graphics streaming for scalable adaptive graphics environment, Proceedings of the 2006 ACM/IEEE conference on Supercomputing, November 11-17, 2006, Tampa, Florida
|
|
|
Luc Renambot , Byungil Jeong , Hyejung Hur , Andrew Johnson , Jason Leigh, Enabling high resolution collaborative visualization in display rich virtual organizations, Future Generation Computer Systems, v.25 n.2, p.161-168, February, 2009
|
|
|
Greg Humphreys , Mike Houston , Ren Ng , Randall Frank , Sean Ahern , Peter D. Kirchner , James T. Klosowski, Chromium: a stream-processing framework for interactive rendering on clusters, ACM SIGGRAPH ASIA 2008 courses, p.1-10, December 10-13, 2008, Singapore
|
INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.1
Hardware architecture
Subjects:
Parallel processing
Additional Classification:
I.
Computing Methodologies
I.6
SIMULATION AND MODELING
I.6.8
Types of Simulation
Subjects:
Parallel
K.
Computing Milieux
K.6
MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS
K.6.3
Software Management
Subjects:
Software development
General Terms:
Algorithms,
Design,
Experimentation
Keywords:
OpenGL,
SMP,
buffer,
frame,
framework,
hardware,
multithreaded,
parallel,
visualization
|