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Parallel graphics and interactivity with the scaleable graphics engine
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Source Conference on High Performance Networking and Computing archive
Proceedings of the 2001 ACM/IEEE conference on Supercomputing (CDROM) table of contents
Denver, Colorado
Pages: 5 - 5  
Year of Publication: 2001
ISBN:1-58113-293-X
Authors
Kenneth A. Perrine  William R. Wiley Environmental Molecular Sciences Laboratory, Pacific Northwest National Laboratory, Richland, WA
Donald R. Jones  William R. Wiley Environmental Molecular Sciences Laboratory, Pacific Northwest National Laboratory, Richland, WA
Sponsors
ACM: Association for Computing Machinery
SIGARCH: ACM Special Interest Group on Computer Architecture
IEEE-CS\DATC : IEEE Computer Society
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 5,   Downloads (12 Months): 27,   Citation Count: 5
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ABSTRACT

A parallel rendering environment is being developed to utilize the IBM Scaleable Graphics Engine (SGE), a hardware frame buffer for parallel computers. Goals of this software development effort include finding efficient ways of producing and displaying graphics generated on IBM SP nodes and of assisting programmers in adapting or creating scientific simulation applications to use the SGE. Four software development phases discussed utilize the SGE: tunneling, SMP rendering, development of an OpenGL API implementation which utilizes the SGE in parallel environments, and additions to the SGE-enabled OpenGL implementation that uses threads. The performance observed in software tests show that programmers would be able to utilize the SGE to output interactive graphics in a parallel environment.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
"Berkeley MPEG Player", http://bmrc.berkeley.edu/frame/research/mpeg/
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"The Chromium Project", http://sourceforge.net/projects/chromium/
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P. Hochschild, "SGE Tunnel Programming Notes", http://mscf.emsl.pnl.gov/capabs/mscf/visualization/sge/Sgeprog.pdf
 
6
P. Hochschild, R. Swetz, "Scaleable Graphics Engine: High-Performance SP Graphics", http://mscf.emsl.pnl.gov/capabs/mscf/visualization/sge/Sge.pdf
 
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"The Mesa 3D Graphics Library", http://www.mesa3d.org/
 
10
T. Mitra, and T. Chiueh, Implementation and Evaluation of the Parallel Mesa Library, Technical report, State University of New York at Stony Brook, 1998.
 
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"Open Visualization Data Explorer", http://www.research.ibm.com/dx/
 
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"OpenGL Utility Toolkit", http://reality.sgi.com/mjk/glut3/
 
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K. Perrine, "SGE/Mesa Reference Guide", http://mscf.emsl.pnl.gov/capabs/mscf/visualization/sge/SGEMesa_Ref10.PDF
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Collaborative Colleagues:
Kenneth A. Perrine: colleagues
Donald R. Jones: colleagues