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The cult of cute: the challenge of user experience design
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Volume 9 ,  Issue 6  (November + December 2002) table of contents
COLUMN: Fast forward table of contents
Pages: 29 - 34  
Year of Publication: 2002
ISSN:1072-5520
Author
Aaron Marcus  Aaron Marcus and Associates, Inc., Emeryville, CA, and New York, NY
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 28,   Downloads (12 Months): 90,   Citation Count: 2
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REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Aoki, Shoichi. Fruits.Phaidon Press, London, 2001.
 
2
Eco, Umberto. Los Angeles. In Travels in Hyperreality: Essays. Harvest Books, Fort Washington, 1990.
 
3
Gelerntner, David. Computers and the pursuit of happiness. Commentary (Jan. 2001), pp. 31-35.
 
4
Jordan, Patrick. Designing Pleasurable Products: An Introduction to the New Human Factors.Taylor and Francis, London, 2001.
 
5
Marcus, Aaron. User-interface design for air-travel booking: A case study of Sabre. Information Design Journal. 10, 2 (2000/2001), pp. 188--206.
 
6
Marling, Karal Ann, ed. Designing Disney's Theme Parks: The Architecture of Reassurance. Flammarion, Paris, 1997 (ISBN 2080136399).
 
7
McCloud, Scott. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form. Harper Perennial, New York, 2000.
 
8
Monk, Andrew F. Fun, communication anddependability: Extending the concept of usability. In Proceedings of HCI 2002, London; ed. Faulkner, Xristine, Janet Finlay, and Francoise Détienne; Springer Verlag; London, 2002, pp. 3-14.
 
9
Moss, Marie. Hello Kitty Hello Everything. Harry N. Abrams, Inc., New York, 2002.
 
10
Newitz, Annalee. "Why is everything so damn cute? The fluffy-bunny regime is getting ugly. San Francisco Bay Guardian 38:17 (January 23-29, 2002), pp. 20-21.
 
11
Norman, Don. Design of Everyday Things. Basic Books, New York, 2002.
 
12
Norman, Don. Emotion and Design (forthcoming).
 
13
Power, Guillermo, Wills, Gary, and Hall, Wendy. User perception of anthropomorphic characters with varying levels of interaction. In Proceedings of HCI 2002, London; ed. Faulkner, Xristine, Janet Finlay, and Francoise Détienne; Springer Verlag; London, 2002, pp. 37-52.
 
14
Ribeiro, Nuno M., and Benest, Ian D. Invisible but audible: Enhancing information awareness through anthropomorphic speech. In Proceedings of HCI 2002, London; ed. Faulkner, Xristine, Janet Finlay, and Francoise Détienne; Springer Verlag; London, 2002, pp. 17-36.
 
15
 
16
Venturi, Robert, and Scott-Brown, Denise. Learning from Las Vegas, MIT Press, Cambridge, 1977.