| The cult of cute: the challenge of user experience design |
| Full text |
Html
(24 KB),
Pdf
(532 KB)
|
| Source
|
interactions
archive
Volume 9 , Issue 6 (November + December 2002)
table of contents
COLUMN: Fast forward
table of contents
Pages: 29 - 34
Year of Publication: 2002
ISSN:1072-5520
|
|
Author
|
|
Aaron Marcus
|
Aaron Marcus and Associates, Inc., Emeryville, CA, and New York, NY
|
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 28, Downloads (12 Months): 90, Citation Count: 2
|
|
|
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
| |
1
|
Aoki, Shoichi. Fruits.Phaidon Press, London, 2001.
|
| |
2
|
Eco, Umberto. Los Angeles. In Travels in Hyperreality: Essays. Harvest Books, Fort Washington, 1990.
|
| |
3
|
Gelerntner, David. Computers and the pursuit of happiness. Commentary (Jan. 2001), pp. 31-35.
|
| |
4
|
Jordan, Patrick. Designing Pleasurable Products: An Introduction to the New Human Factors.Taylor and Francis, London, 2001.
|
| |
5
|
Marcus, Aaron. User-interface design for air-travel booking: A case study of Sabre. Information Design Journal. 10, 2 (2000/2001), pp. 188--206.
|
| |
6
|
Marling, Karal Ann, ed. Designing Disney's Theme Parks: The Architecture of Reassurance. Flammarion, Paris, 1997 (ISBN 2080136399).
|
| |
7
|
McCloud, Scott. Reinventing Comics: How Imagination and Technology Are Revolutionizing an Art Form. Harper Perennial, New York, 2000.
|
| |
8
|
Monk, Andrew F. Fun, communication anddependability: Extending the concept of usability. In Proceedings of HCI 2002, London; ed. Faulkner, Xristine, Janet Finlay, and Francoise Détienne; Springer Verlag; London, 2002, pp. 3-14.
|
| |
9
|
Moss, Marie. Hello Kitty Hello Everything. Harry N. Abrams, Inc., New York, 2002.
|
| |
10
|
Newitz, Annalee. "Why is everything so damn cute? The fluffy-bunny regime is getting ugly. San Francisco Bay Guardian 38:17 (January 23-29, 2002), pp. 20-21.
|
| |
11
|
Norman, Don. Design of Everyday Things. Basic Books, New York, 2002.
|
| |
12
|
Norman, Don. Emotion and Design (forthcoming).
|
| |
13
|
Power, Guillermo, Wills, Gary, and Hall, Wendy. User perception of anthropomorphic characters with varying levels of interaction. In Proceedings of HCI 2002, London; ed. Faulkner, Xristine, Janet Finlay, and Francoise Détienne; Springer Verlag; London, 2002, pp. 37-52.
|
| |
14
|
Ribeiro, Nuno M., and Benest, Ian D. Invisible but audible: Enhancing information awareness through anthropomorphic speech. In Proceedings of HCI 2002, London; ed. Faulkner, Xristine, Janet Finlay, and Francoise Détienne; Springer Verlag; London, 2002, pp. 17-36.
|
| |
15
|
|
| |
16
|
Venturi, Robert, and Scott-Brown, Denise. Learning from Las Vegas, MIT Press, Cambridge, 1977.
|
|