| StyleCam: interactive stylized 3D navigation using integrated spatial & temporal controls |
| Full text |
Mov
(0 KB),
Pdf
(1.60 MB),
Wmv
(0 KB)
|
| Source
|
Symposium on User Interface Software and Technology
archive
Proceedings of the 15th annual ACM symposium on User interface software and technology
table of contents
Paris, France
SESSION: Papers: managing user interaction
table of contents
Pages: 101 - 110
Year of Publication: 2002
ISBN:1-58113-488-6
|
|
Authors
|
|
Nicholas Burtnyk
|
University of Toronto and Alias|wavefront, Toronto, Ontario Canada
|
|
Azam Khan
|
Alias|wavefront, Toronto, Ontario Canada
|
|
George Fitzmaurice
|
Alias|wavefront, Toronto, Ontario Canada
|
|
Ravin Balakrishnan
|
University of Toronto, Toronto, Ontario Canada
|
|
Gordon Kurtenbach
|
Alias|wavefront, Toronto, Ontario Canada
|
|
| Sponsor |
|
| Publisher |
|
| Bibliometrics |
Downloads (6 Weeks): 17, Downloads (12 Months): 120, Citation Count: 13
|
|
|
ABSTRACT
This paper describes StyleCam, an approach for authoring 3D viewing experiences that incorporate stylistic elements that are not available in typical 3D viewers. A key aspect of StyleCam is that it allows the author to significantly tailor what the user sees and when they see it. The resulting viewing experience can approach the visual richness and pacing of highly authored visual content such as television commercials or feature films. At the same time, StyleCam allows for a satisfying level of interactivity while avoiding the problems inherent in using unconstrained camera models. The main components of StyleCam are camera surfaces which spatially constrain the viewing camera; animation clips that allow for visually appealing transitions between different camera surfaces; and a simple, unified, interaction technique that permits the user to seamlessly and continuously move between spatial-control of the camera and temporal-control of the animated transitions. Further, the user's focus of attention is always kept on the content, and not on extraneous interface widgets. In addition to describing the conceptual model of StyleCam, its current implementation, and an example authored experience, we also present the results of an evaluation involving real users.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
 |
1
|
|
 |
2
|
William Bares , Scott McDermott , Christina Boudreaux , Somying Thainimit, Virtual 3D camera composition from frame constraints, Proceedings of the eighth ACM international conference on Multimedia, p.177-186, October 2000, Marina del Rey, California, United States
[doi> 10.1145/354384.354463]
|
| |
3
|
|
 |
4
|
|
| |
5
|
|
 |
6
|
|
 |
7
|
|
 |
8
|
|
 |
9
|
|
 |
10
|
|
| |
11
|
Drucker, S.M., & Zeltzer, D. (1994). Intelligent camera control in a virtual environment. Graphics Interface. p. 190-199.
|
| |
12
|
T. Todd Elvins , David R. Nadeau , Rina Schul , David Kirsh, Worldlets: 3D thumbnails for 3D browsing, Proceedings of the SIGCHI conference on Human factors in computing systems, p.163-170, April 18-23, 1998, Los Angeles, California, United States
[doi> 10.1145/274644.274669]
|
 |
13
|
|
 |
14
|
Shinji Fukatsu , Yoshifumi Kitamura , Toshihiro Masaki , Fumio Kishino, Intuitive control of “bird's eye” overview images for navigation in an enormous virtual environment, Proceedings of the ACM symposium on Virtual reality software and technology, p.67-76, November 02-05, 1998, Taipei, Taiwan
[doi> 10.1145/293701.293710]
|
 |
15
|
|
 |
16
|
|
 |
17
|
|
 |
18
|
|
| |
19
|
|
 |
20
|
|
 |
21
|
Takeo Igarashi , Rieko Kadobayashi , Kenji Mase , Hidehiko Tanaka, Path drawing for 3D walkthrough, Proceedings of the 11th annual ACM symposium on User interface software and technology, p.173-174, November 01-04, 1998, San Francisco, California, United States
[doi> 10.1145/288392.288599]
|
 |
22
|
|
 |
23
|
|
 |
24
|
|
 |
25
|
|
| |
26
|
Newman, W. (1968). A system for interactive graphical programming. AFIPS Spring Joint Computer Conference. p. 47-54.
|
 |
27
|
|
 |
28
|
|
| |
29
|
Graham Smith , Tim Salzman , Wolfgang Stuerzlinger, 3D scene manipulation with 2D devices and constraints, No description on Graphics interface 2001, p.135-142, June 07-09, 2001, Ottawa, Ontario, Canada
|
 |
30
|
|
| |
31
|
Richard Stoakley , Matthew J. Conway , Randy Pausch, Virtual reality on a WIM: interactive worlds in miniature, Proceedings of the SIGCHI conference on Human factors in computing systems, p.265-272, May 07-11, 1995, Denver, Colorado, United States
[doi> 10.1145/223904.223938]
|
 |
32
|
|
 |
33
|
|
 |
34
|
|
 |
35
|
|
| |
36
|
|
 |
37
|
|
 |
38
|
Robert C. Zeleznik , Andrew S. Forsberg , Paul S. Strauss, Two pointer input for 3D interaction, Proceedings of the 1997 symposium on Interactive 3D graphics, p.115-ff., April 27-30, 1997, Providence, Rhode Island, United States
[doi> 10.1145/253284.253316]
|
CITED BY 13
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
George Fitzmaurice , Justin Matejka , Igor Mordatch , Azam Khan , Gordon Kurtenbach, Safe 3D navigation, Proceedings of the 2008 symposium on Interactive 3D graphics and games, February 15-17, 2008, Redwood City, California
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|