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Improving the accuracy of touch screens: an experimental evaluation of three strategies
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Source Conference on Human Factors in Computing Systems archive
Proceedings of the SIGCHI conference on Human factors in computing systems table of contents
Washington, D.C., United States
Pages: 27 - 32  
Year of Publication: 1988
ISBN:0-201-14237-6
Authors
R. L. Potter  Univ. of Maryland, College Park
L. J. Weldon  Essex Community College, Baltimore County, MD
B. Shneiderman  Univ. of Maryland, College Park
Sponsor
SIGCHI: ACM Special Interest Group on Computer-Human Interaction
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 54,   Downloads (12 Months): 350,   Citation Count: 39
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ABSTRACT

A study comparing the speed, accuracy, and user satisfaction of three different touch screen strategies was performed. The purpose of the experiment was to evaluate the merits of the more intricate touch strategies that are possible on touch screens that return a continuous stream of touch data. The results showed that a touch strategy providing continuous feedback until a selection was confirmed had fewer errors than other touch strategies. The implications of the results for touch screens containing small, densely-packed targets were discussed.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Eller, T. S. Personal communication, 1987.
 
2
Muratore, D. A. Human Performance Aspects of Cursor Control Devices, MITRE Corporation Working Paper 6321, Houston, Texas, 1987.
 
3
Murphy, R. A. Evaluation of Methods of Touch Screen Implementation for interactive Computer Displays, Westinghouse Electric Corporation, Baltimore, Maryland, 1986.
 
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7
Stone, M. D. Touch-Screens for Intuitive Input, PC Magazine, (August 1987), 183-192.

CITED BY  39

Collaborative Colleagues:
R. L. Potter: colleagues
L. J. Weldon: colleagues
B. Shneiderman: colleagues