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Communications of the ACM archive
Volume 45 ,  Issue 10  (October 2002) table of contents
SPECIAL ISSUE: Creativity and interface table of contents
Pages: 116 - 120  
Year of Publication: 2002
ISSN:0001-0782
Author
Ben Shneiderman  professor in the Department of Computer Science at the University of Maryland, and the founding director of the Human-Computer Interaction Lab
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 52,   Downloads (12 Months): 277,   Citation Count: 12
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ABSTRACT

Establishing a framework of activities for creative work.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Cave, C. Creativity Web Page; members.ozemail.com.au/~caveman/ Creative/.
 
2
Couger, D. Creativity and Innovation in Information Systems Organizations. Boyd and Fraser, Danvers, MA, 1996.
 
3
Csikszentmihalyi, M. Creativity: Flow and the Psychology of Discovery and Invention. HarperPerennial, New York, 1996.
 
4
De Bono, E. Lateral Thinking: Creativity Step by Step. Harper Colophon Books, New York, 1973.
 
5
Gardner, H. Creating Minds: An Anatomy of Creativity Seen Through the Lives of Freud, Einstein, Picasso, Stravinsky, Eliot, Graham, and Gandhi. Basic Books, New York, 1993.
6

CITED BY  12