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ABSTRACT
Virtual humans have been the focus of computer graphics research for several years now. The amalgamation of computer graphics and artificial intelligence has lead to the possibility of creating believable virtual personalities. The focus has shifted from modeling and animation towards imparting personalities to virtual humans. The aim is to create virtual humans that can interact spontaneously using a natural language, emotions and gestures. This paper discusses a system that allows the design of personality for emotional virtual human. We adopt the Five Factor Model (FFM) of personality from psychology studies. To realize the model, we use Bayesian Belief Network. We introduce a layered approach for modeling personality, moods and emotions. In order to demonstrate a virtual human with emotional personality, we integrate the system into a chat application. Thus, the system enables the developer to design and implement personalities and enables the user to interact with them.
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Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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[doi> 10.1145/192161.192272]
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CITED BY 10
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Mirjam Palosaari Eladhari , Michael Sellers, Good moods: outlook, affect and mood in dynemotion and the mind module, Proceedings of the 2008 Conference on Future Play: Research, Play, Share, November 03-05, 2008, Toronto, Ontario, Canada
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David Oyarzun , Amalia Ortiz , Maria del Puy Carretero , Jean Gelissen , Alex Garcia-Alonso , Yesha Sivan, ADML: a framework for representing inhabitants in 3D virtual worlds, Proceedings of the 14th International Conference on 3D Web Technology, June 16-17, 2009, Darmstadt, Germany
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