| Modeling and rendering of realistic feathers |
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ACM Transactions on Graphics (TOG)
archive
Volume 21 , Issue 3 (July 2002)
table of contents
Proceedings of ACM SIGGRAPH 2002
SESSION: Humans and animals
table of contents
Pages: 630 - 636
Year of Publication: 2002
ISSN:0730-0301
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Authors
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Yanyun Chen
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Microsoft Research Asia, 3F Beijing Sigma Center, Haidian District, Beijing 100080, P R China
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Yingqing Xu
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Microsoft Research Asia, 3F Beijing Sigma Center, Haidian District, Beijing 100080, P R China
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Baining Guo
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Microsoft Research Asia, 3F Beijing Sigma Center, Haidian District, Beijing 100080, P R China
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Heung-Yeung Shum
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Microsoft Research Asia, 3F Beijing Sigma Center, Haidian District, Beijing 100080, P R China
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Downloads (6 Weeks): 23, Downloads (12 Months): 135, Citation Count: 8
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ABSTRACT
We present techniques for realistic modeling and rendering of feathers and birds. Our approach is motivated by the observation that a feather is a branching structure that can be described by an L-system. The parametric L-system we derived allows the user to easily create feathers of different types and shapes by changing a few parameters. The randomness in feather geometry is also incorporated into this L-system. To render a feather realistically, we have derived an efficient form of the bidirectional texture function (BTF), which describes the small but visible geometry details on the feather blade. A rendering algorithm combining the L-system and the BTF displays feathers photorealistically while capitalizing on graphics hardware for efficiency. Based on this framework of feather modeling and rendering, we developed a system that can automatically generate appropriate feathers to cover different parts of a bird's body from a few "key feathers" supplied by the user, and produce realistic renderings of the bird.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 8
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Xiaoming Wei , Ye Zhao , Zhe Fan , Wei Li , Suzanne Yoakum-Stover , Arie Kaufman, Blowing in the wind, Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, July 26-27, 2003, San Diego, California
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Xiaoming Wei , Ye Zhao , Zhe Fan , Wei Li , Feng Qiu , Suzanne Yoakum-Stover , Arie E. Kaufman, Lattice-Based Flow Field Modeling, IEEE Transactions on Visualization and Computer Graphics, v.10 n.6, p.719-729, November 2004
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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INDEX TERMS
Primary Classification:
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.7
Three-Dimensional Graphics and Realism
Subjects:
Color, shading, shadowing, and texture
Additional Classification:
F.
Theory of Computation
F.4
MATHEMATICAL LOGIC AND FORMAL LANGUAGES
F.4.2
Grammars and Other Rewriting Systems
I.
Computing Methodologies
I.3
COMPUTER GRAPHICS
I.3.3
Picture/Image Generation
I.3.5
Computational Geometry and Object Modeling
Subjects:
Geometric algorithms, languages, and systems
J.
Computer Applications
J.3
LIFE AND MEDICAL SCIENCES
General Terms:
Algorithms
Keywords:
L-system,
bidirectional texture function,
bird,
feather,
natural phenomena,
rendering
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