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Turning to the masters: motion capturing cartoons
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Volume 21 ,  Issue 3  (July 2002) table of contents
Proceedings of ACM SIGGRAPH 2002
SESSION: Character animation table of contents
Pages: 399 - 407  
Year of Publication: 2002
ISSN:0730-0301
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Authors
Christoph Bregler  Stanford University
Lorie Loeb  Stanford University
Erika Chuang  Stanford University
Hrishi Deshpande  Stanford University
Publisher
ACM  New York, NY, USA
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ABSTRACT

In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs. By using animation as the source, we can produce new animations that are expressive, exaggerated or non-realistic.Cartoon capture transforms a digitized cartoon into a cartoon motion representation. Using a combination of affine transformation and key-shape interpolation, cartoon capture tracks non-rigid shape changes in cartoon layers. Cartoon retargeting translates this information into different output media. The result is an animation with a new look but with the movement of the original cartoon.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  29

Collaborative Colleagues:
Christoph Bregler: colleagues
Lorie Loeb: colleagues
Erika Chuang: colleagues
Hrishi Deshpande: colleagues