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Eyes alive
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques table of contents
San Antonio, Texas
SESSION: Humans and animals table of contents
Pages: 637 - 644  
Year of Publication: 2002
ISBN ~ ISSN:0730-0301 , 1-58113-521-1
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Authors
Sooha Park Lee  University of Pennsylvania
Jeremy B. Badler  The Smith-Kettlewell Eye Research Institute
Norman I. Badler  University of Pennsylvania
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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ABSTRACT

For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  21

Collaborative Colleagues:
Sooha Park Lee: colleagues
Jeremy B. Badler: colleagues
Norman I. Badler: colleagues