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ABSTRACT
For an animated human face model to appear natural it should produce eye movements consistent with human ocular behavior. During face-to-face conversational interactions, eyes exhibit conversational turn-taking and agent thought processes through gaze direction, saccades, and scan patterns. We have implemented an eye movement model based on empirical models of saccades and statistical models of eye-tracking data. Face animations using stationary eyes, eyes with random saccades only, and eyes with statistically derived saccades are compared, to evaluate whether they appear natural and effective while communicating.
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CITED BY 21
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Maia Garau , Mel Slater , Vinoba Vinayagamoorthy , Andrea Brogni , Anthony Steed , M. Angela Sasse, The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment, Proceedings of the SIGCHI conference on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA
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Matthew Stone , Doug DeCarlo , Insuk Oh , Christian Rodriguez , Adrian Stere , Alyssa Lees , Chris Bregler, Speaking with hands: creating animated conversational characters from recordings of human performance, ACM Transactions on Graphics (TOG), v.23 n.3, August 2004
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Kazuki Takashima , Yasuko Omori , Yoshiharu Yoshimoto , Yuich Itoh , Yoshifumi Kitamura , Fumio Kishino, Effects of avatar's blinking animation on person impressions, Proceedings of graphics interface 2008, May 28-30, 2008, Windsor, Ontario, Canada
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William Steptoe , Robin Wolff , Alessio Murgia , Estefania Guimaraes , John Rae , Paul Sharkey , David Roberts , Anthony Steed, Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments, Proceedings of the ACM 2008 conference on Computer supported cooperative work, November 08-12, 2008, San Diego, CA, USA
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Robin Wolff , Dave Roberts , Alessio Murgia , Norman Murray , John Rae , Will Steptoe , Anthony Steed , Paul Sharkey, Communicating Eye Gaze across a Distance without Rooting Participants to the Spot, Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications, p.111-118, October 27-29, 2008
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Norman Murray , Dave Roberts , Anthony Steed , Paul Sharkey , Paul Dickerson , John Rae, An assessment of eye-gaze potential within immersive virtual environments, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), v.3 n.4, p.1-17, December 2007
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Li Zhang , Marco Gillies , Kulwant Dhaliwal , Amanda Gower , Dale Robertson , Barry Crabtree, E-Drama: Facilitating Online Role-play using an AI Actor and Emotionally Expressive Characters, International Journal of Artificial Intelligence in Education, v.19 n.1, p.5-38, January 2009
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