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Feature-based light field morphing
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques table of contents
San Antonio, Texas
SESSION: 3D acquisition and image based rendering table of contents
Pages: 457 - 464  
Year of Publication: 2002
ISBN ~ ISSN:0730-0301 , 1-58113-521-1
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Authors
Zhunping Zhang  Microsoft Research Asia, 3F, Beijing Sigma Center, Haidian District, Beijing 100080, P R China
Lifeng Wang  Microsoft Research Asia, 3F, Beijing Sigma Center, Haidian District, Beijing 100080, P R China
Baining Guo  Microsoft Research Asia, 3F, Beijing Sigma Center, Haidian District, Beijing 100080, P R China
Heung-Yeung Shum  Microsoft Research Asia, 3F, Beijing Sigma Center, Haidian District, Beijing 100080, P R China
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 8,   Downloads (12 Months): 72,   Citation Count: 10
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ABSTRACT

We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of image-based objects whose geometry and surface properties are too difficult to model with traditional vision and graphics techniques. Light field morphing is not based on 3D reconstruction; instead it relies on ray correspondence, i.e., the correspondence between rays of the source and target light fields. We address two main issues in light field morphing: feature specification and visibility changes. For feature specification, we develop an intuitive and easy-to-use user interface (UI). The key to this UI is feature polygons, which are intuitively specified as 3D polygons and are used as a control mechanism for ray correspondence in the abstract 4D ray space. For handling visibility changes due to object shape changes, we introduce ray-space warping. Ray-space warping can fill arbitrarily large holes caused by object shape changes; these holes are usually too large to be properly handled by traditional image warping. Our method can deal with non-Lambertian surfaces, including specular surfaces (with dense light fields). We demonstrate that light field morphing is an effective and easy-to-use technqiue that can generate convincing 3D morphing effects.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

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CITED BY  10

Collaborative Colleagues:
Zhunping Zhang: colleagues
Lifeng Wang: colleagues
Baining Guo: colleagues
Heung-Yeung Shum: colleagues