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ABSTRACT
We have built a system for acquiring and displaying high quality graphical models of objects that are impossible to scan with traditional scanners. Our system can acquire highly specular and fuzzy materials, such as fur and feathers. The hardware set-up consists of a turntable, two plasma displays, an array of cameras, and a rotating array of directional lights. We use multi-background matting techniques to acquire alpha mattes of the object from multiple viewpoints. The alpha mattes are used to construct an opacity hull. The opacity hull is a new shape representation, defined as the visual hull of the object with view-dependent opacity. It enables visualization of complex object silhouettes and seamless blending of objects into new environments. Our system also supports relighting of objects with arbitrary appearance using surface reflectance fields, a purely image-based appearance representation. Our system is the first to acquire and render surface reflectance fields under varying illumination from arbitrary viewpoints. We have built three generations of digitizers with increasing sophistication. In this paper, we present our results from digitizing hundreds of models.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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CITED BY 48
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Wojciech Matusik , Hanspeter Pfister , Remo Ziegler , Addy Ngan , Leonard McMillan, Acquisition and rendering of transparent and refractive objects, Proceedings of the 13th Eurographics workshop on Rendering, June 26-28, 2002, Pisa, Italy
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Daniel Vlasic , Hanspeter Pfister , Sergey Molinov , Radek Grzeszczuk , Wojciech Matusik, Opacity light fields: interactive rendering of surface light fields with view-dependent opacity, Proceedings of the 2003 symposium on Interactive 3D graphics, April 27-30, 2003, Monterey, California
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Jan Kautz , Mirko Sattler , Ralf Sarlette , Reinhard Klein , Hans-Peter Seidel, Decoupling BRDFs from surface mesostructures, Proceedings of the 2004 conference on Graphics interface, p.177-182, May 17-19, 2004, London, Ontario, Canada
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Pradeep Sen , Billy Chen , Gaurav Garg , Stephen R. Marschner , Mark Horowitz , Marc Levoy , Hendrik P. A. Lensch, Dual photography, ACM Transactions on Graphics (TOG), v.24 n.3, July 2005
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Matthias Zwicker , Jussi Räsänen , Mario Botsch , Carsten Dachsbacher , Mark Pauly, Perspective accurate splatting, Proceedings of the 2004 conference on Graphics interface, p.247-254, May 17-19, 2004, London, Ontario, Canada
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Hendrik P. A. Lensch , Michael Goesele , Yung-Yu Chuang , Tim Hawkins , Steve Marschner , Wojciech Matusik , Gero Mueller, Realistic materials in computer graphics, ACM SIGGRAPH 2005 Courses, July 31-August 04, 2005, Los Angeles, California
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Sylvain Paris , Will Chang , Oleg I. Kozhushnyan , Wojciech Jarosz , Wojciech Matusik , Matthias Zwicker , Frédo Durand, Hair photobooth: geometric and photometric acquisition of real hairstyles, ACM Transactions on Graphics (TOG), v.27 n.3, August 2008
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