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Synthesis of complex dynamic character motion from simple animations
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques table of contents
San Antonio, Texas
SESSION: Character animation table of contents
Pages: 408 - 416  
Year of Publication: 2002
ISBN ~ ISSN:0730-0301 , 1-58113-521-1
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Authors
C. Karen Liu  University of Washington
Zoran Popović  University of Washington
Sponsor
SIGGRAPH: ACM Special Interest Group on Computer Graphics and Interactive Techniques
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 31,   Downloads (12 Months): 212,   Citation Count: 39
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ABSTRACT

In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Our framework can be used to produce relatively complex realistic motion with little user effort.We describe a novel constraint detection method that automatically determines different constraints on the character by analyzing the input motion. We show that realistic motion can be achieved by enforcing a small set of linear and angular momentum constraints. This simplified approach helps us avoid the complexities of computing muscle forces. Simpler dynamic constraints also allow us to generate animations of models with greater complexity, performing more intricate motions. Finally, we show that by learning a small set of key parameters that describe a character pose we can help a non-skilled animator rapidly create realistic character motion.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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CITED BY  39

Collaborative Colleagues:
C. Karen Liu: colleagues
Zoran Popović: colleagues