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Network game traffic modelling
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Source Network and System Support for Games archive
Proceedings of the 1st workshop on Network and system support for games table of contents
Braunschweig, Germany
Pages: 53 - 57  
Year of Publication: 2002
ISBN:1-58113-493-2
Author
Johannes Färber  University of Stuttgart, Pfaffenwaldring 47, 70569 Stuttgart, Germany
Sponsor
SIGMULTIMEDIA: ACM Special Interest Group on Multimedia
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 27,   Downloads (12 Months): 188,   Citation Count: 33
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ABSTRACT

A significant share of today's Internet traffic is generated by network gaming. This kind of traffic is interesting in regard to it's market potential as well as to it's real time requirements on the network. For the consideration of game traffic in network dimensioning, traffic models are required that allow to generate a characteristic load for analytical or simulative performance evaluation of networks. In this paper we evaluate the fast action multiplayer game ,,Counter Strike" from a 36 hour LAN party measurement and present traffic models for client and server. The paper concludes with remarks on the use of game traffic models in simulations and on QoS metrics for an adequate evaluation of simulation results.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
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CITED BY  33