ACM Home Page
Please provide us with feedback. Feedback
Delivering instructions for inherently-3D construction tasks: lessons and questions for universal accessibility
Full text PdfPdf (580 KB)
Source Workshop on Universal Accessibility of Ubiquitous Computing archive
Proceedings of the 2001 EC/NSF workshop on Universal accessibility of ubiquitous computing: providing for the elderly table of contents
Alcácer do Sal, Portugal
SESSION: Tools and techniques for interaction table of contents
Pages: 51 - 55  
Year of Publication: 2001
ISBN:1-58113-424-X
Author
Laura Leventhal  Bowling Green State University, Bowling Green, OH
Sponsor
ACM: Association for Computing Machinery
Publisher
ACM  New York, NY, USA
Bibliometrics
Downloads (6 Weeks): 1,   Downloads (12 Months): 6,   Citation Count: 0
Additional Information:

abstract   references   index terms   collaborative colleagues  

Tools and Actions: Review this Article  
DOI Bookmark: Use this link to bookmark this Article: http://doi.acm.org/10.1145/564526.564540
What is a DOI?

ABSTRACT

The notion that usability follows from the three dimensions, user, system and task, is not new. Clearly any model of effective user-centered design includes some focus on task; our work is an attempt to refine this notion. In this paper, I discuss a class of problems that we have dubbed inherently-3D construction tasks. These tasks should lend themselves to dual presentations, particularly those that include user-controlled 3D models or realistic videos. The results of several studies are described; the results indicate that dual presentations are effective at presenting instructions for inherently-3D construction tasks. When embedded in dual presentations, 3D models may be effective in presenting instructions for these types of tasks as well, so long as users make use of the models. A number of discussion questions are posited as to how this work would transfer to a wider population of users than was included in the studies that are reported.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
1
Cassady & Greene. Origami: The Secret Life of Paper ISBN 1-56482-104-8. 1996
 
2
Eason, K. D. Towards the experimental study of usability, Behaviour and Information Technology, 3, 2(1984), 133-143.
 
3
Honda. The World of Origami, Japan Publications Trading Co., Tokyo, 1965.
 
4
Leventhal, L., Barnes, J., Zimmerman, G., Weihl, L. Multiple Web Representations of Instructions on a Procedural Task: An Empirical Study . Computer Science Department. Bowling Green State University.99-MAY-01.(1999)
 
5
Mayer, R. E. & Anderson, R. B. Animations need narrations: An experimental test of a dual coding hypothesis. Journal of Educational Psychology, 83, 4(1991), 484-490.
 
6
Mayer, R. E. & Anderson, R. B. The instructive animation: Helping students build connections between words and pictures in multimedia learning. Journal of Educational Psychology, 8, 4(1992), 444-452.
 
7
 
8
Paivio, A. Mental representations: A dual coding approach. Oxford University Press, New York, 1986.
 
9
Zimmerman, G., Barnes, J., Leventhal, L. Delivering Instructions for Inherently-3D Construction Tasks: An Evaluation of Authoring Environments for Multimedia Presentations. Computer Science Department. Bowling Green State University. 00-MAY-01. (2000)
 
10
Zimmerman, G., Barnes, J., Leventhal, L. Delivering Instructions for Inherently-3D Construction Tasks: An Evaluation of Authoring Environments for Multimedia Presentations, in ICS2000 International Computer Symposium. (Taipei, Taiwan. December 6-8, 2000).
 
11
Zimmerman, G. Barnes, J., Leventhal, L. Evaluating the Effectiveness of Web-Based Delivery of Instructions for Inherently-3D Construction Tasks: Does the UI Matter? Computer Science Department. Bowling Green State University. 01-JAN-01 (2001)
 
12