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ACM SIGGRAPH Computer Graphics
archive
Volume 33 , Issue 1 (February 1999)
table of contents
COLUMN: Focus: non-photorealistic rendering
table of contents
Pages: 58 - 61
Year of Publication: 1999
ISSN:0097-8930
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| Bibliometrics |
Downloads (6 Weeks): 6, Downloads (12 Months): 37, Citation Count: 2
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ABSTRACT
A contour image represents the essence of a scene, a "simplified reality." Contours are used in non-photorealistic images for comics and cartoons to illustrate geometric shape, spatial relationships, color, texture and illumination. This article describes traditional and computer-generated contour rendering, gives examples of contour placement and styles, discusses some practical issues, and describes the contour shader interface of the rendering program mental ray.
REFERENCES
Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.
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Adamson, Joe. Tex Avery: king of cartoons, Da Capo Press, 1985.
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Arias, Michael. "Toon shaders," in release notes for SOFTIMAGE|3D versions 3.7 and 3.8, SOFTIMAGE, 1996.
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Barrier, Michael. Carl Barks and the art of the comic, Mark Lillien, 1982.
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Busch, Wilhelm. Max und Moritz, 1865.
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Eisner, Will. Comics and sequential art, Poorhouse Press, 1985.
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Guaglione, Eric. "The art of Disney's Mulan," SIGGRAPH 98 course notes #39,ACM, 1998.
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Levi, Antonia. Samurai from outer space: understanding Japanese animation, Open Court Publishing Company, 1996.
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mental images. The mental ray series of handbooks, volumes 1-3, Springer-Verlag, 1999. (To appear.)
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Outcault, Robert F. The Yellow Kid, 1896.
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Peeters, Benoît. Tintin and the world of Hergé: an illustrated history, Joy St. Books, 1992.
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Schodt, Frederik L. and Osama Tezuka. Manga! Manga! The world of Japanese comics, Kodansha, 1986.
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Thomas, Frank and Ollie Johnston. The illusion of life: Disney animation, Hyperion, 1981.
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