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Introducing computer science through animation and virtual worlds
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Source Technical Symposium on Computer Science Education archive
Proceedings of the 33rd SIGCSE technical symposium on Computer science education table of contents
Cincinnati, Kentucky
SESSION: Non-yet majors table of contents
Pages: 186 - 190  
Year of Publication: 2002
ISBN:1-58113-473-8
Also published in ...
Author
Susan H. Rodger  Duke University, Durham, NC
Sponsor
SIGCSE: ACM Special Interest Group on Computer Science Education
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 10,   Downloads (12 Months): 49,   Citation Count: 7
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ABSTRACT

We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with scripting languages, an interactive programming environment, a programmable modeling environment, and finish with a simple programming language. Students work in pairs on computers during class. Each student creates a web portfolio to display their work.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Alice. http://www.alice.org.
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CPS49S. www.cs.duke.edu/courses/spring01/cps049s.
 
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Pausch, R. Building virtual worlds, 2001. http://www.alice.org/building.htm.
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StarLogo. http://www.media.mit.edu/starlogo.
 
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WorldUp. WorldUp http://www.sense8.com.
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CITED BY  8