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Graphical problem solving and visual communication in the beginning computer graphics course
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Source Technical Symposium on Computer Science Education archive
Proceedings of the 33rd SIGCSE technical symposium on Computer science education table of contents
Cincinnati, Kentucky
SESSION: Non-yet majors table of contents
Pages: 181 - 185  
Year of Publication: 2002
ISBN:1-58113-473-8
Also published in ...
Author
Steve Cunningham  California State University Stanislaus, Turlock, CA
Sponsor
SIGCSE: ACM Special Interest Group on Computer Science Education
Publisher
ACM  New York, NY, USA
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Downloads (6 Weeks): 6,   Downloads (12 Months): 26,   Citation Count: 6
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ABSTRACT

The beginning computer graphics course can teach much more than just computer graphics. It can also provide an excellent introduction to graphical problem solving and visual communication, and in so doing can be an excellent complement to other computer science courses that teach more analytical problem solving. This paper describes the graphical problem-solving and visual communication contexts and discusses how they can be supported by the beginning computer graphics course.


REFERENCES

Note: OCR errors may be found in this Reference List extracted from the full text article. ACM has opted to expose the complete List rather than only correct and linked references.

 
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Bergin, Joseph, "Fourteen Pedagogical Patterns," online at http://csis.pace.edu/-bergin/
 
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Cunningham, Steve, "Literature Survey on Beginning Computer Graphics Courses in Computer Science," in preparation
 
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Cunningham, Steve, Computer Graphics: Programming, Problem Solving, and Visual Communication, draft manuscript online at http://www.cs.csustan.edu/-rsc/NSF/, 2001
 
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Cunningham, Steve and Michael J. Bailey, "Lessons from Scene Graphs: Using Scene Graphs to Teach Hierarchical Modeling," to appear in Computers & Graphics, 2001
 
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Cunningham, Steve, "Projects for a Computer Graphics Programming Course," SIGGRAPH 2000 Conference Abstracts and Applications, July 2000, pp. 56-59
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McCormick, Bruce, Thomas A. DeFanti, and Maxine D. Brown, Visualization in Scientific Computing, Computer Graphics 21(6), 1987
 
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O'Connell, Kenneth, "Visual Ways of Knowing, Thinking, and Interacting," in Interactive Learning Through Visualization, S. Cunningham and R. J. Hubbold, eds., Springer-Verlag Berlin Heidelberg, 1992, pp 129-136
 
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Root-Bernstein, R. S., "Tools for Thought: Designing an Integrated Curriculum for Lifelong Learners," Roeper Review 10(1987), 17-21
 
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SIGGRAPH Video Review, a publication of ACM SIGGRAPH that contains the state of the art in computer graphics animations. For information on SVR, see http://www.siggraph.org/svr/